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Team games for the development of thinking. Sports team building for children

Feb. 16, 2016 3,578,649 views 85 comments

update: After over 100,000 people read our original team building games post, we decided to make an updated version that's even more epic than the original. We’ve added 8 new games-over 1,500 words of fresh ideas that you can use to build a stronger, happier team.

Team building games are a good way to get your team to connect and work together better. Finding the right exercise can be challenging; not every team is comfortable with certain types of activities. It is important to choose an activity everyone feels safe doing.

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Here are 32 team building games to choose from, and none of them involve trust falls (whew).

Click on the squares below* to learn about each game:

Game #1: What Makes You Tick

You could think of this as “what makes you ticked off”, as this is an exercise in learning about each other’s personalities and seeing what kind of personalities will clash. As a group, take a personality test together. Bring in a speaker, if time allows, to expound on the different personality traits, their strengths, their weaknesses, and a plan on how potential clashes can be alleviated.

Choose a personality test that isn't excessively complicated. The DISC personality test is a good choice, as is the True Colors personality test . These tests simplify things and create easily remembered results. During future teamwork efforts, when conflicts arise, a team member can say “remember, I am orange” and the others will know exactly what she means.

Purpose: Knowing what motivates and what demotivates other team members is powerful. By establishing how each team member works best, and how they react in different situations, they can learn how to approach each other differently to succeed in work and personal interaction.

Game #2: Ideas As Building Blocks

Create a fictional problem that must be solved. It could be a theoretical product, a brain teaser, a riddle, a design challenge - anything that needs a solution. Assemble your team, and have them write down an idea on a large sheet of paper. They only need to write a sentence or two.

Have them pass the paper to the person on their left, and instruct them to use the new idea to build another solution upon. Continue for several rounds, and then see what the results are. You may want to choose a fictional problem that allows you to reveal one aspect of the challenge each round.

Purpose: This exercise shows the value of everyone's ideas. As you work as a team, brainstorming sessions often sway towards the vocal and dominant personalities even though other team members have valuable ideas, too. By forcing these ideas to have equal footing, each team member’s ability to contribute is established.

Game #3: Truth And Lie

Give each team member four identical slips of paper. Instruct them to write down three truths and one lie. The lie should be believable to some extent (i.e. not “I’ve been to Mars”), and the tenor of the truths and lie should not be offensive or crude. Go around the group, one at a time, and have them read the truths and lie in random order. When they are finished, the team should discuss which they think are the truths and which are the lies.

Purpose: This exercise fits into the “get to know each other” category. Extroverts have no difficulty in making themselves known, but introverts often remain an enigma, bowled into silence. This exercise gives them equal footing to reveal facts about themselves as well as expose the assumptions others have made. Participants learn about others and also learn about themselves through the lies they thought were true.

Game #4: The Barter Puzzle

Break your team into groups of equal members. Give each team a distinctly different jigsaw puzzle of equal difficulty. Explain that they have a set amount of time to complete the puzzle as a group. Explain that some of the pieces in their puzzle belong to the other puzzles in the room.

The goal is to complete their puzzle before the other groups, and that they must come up with their own method of convincing the other teams to relinquish the pieces they need, whether through barter, exchange of team members, donating time to another team, a merger, etc. Whatever they choose to do, they must do it as a group.

Purpose: This exercise is time-consuming, but it accomplishes creative teamwork on several levels. As a team, they must build the puzzle. As a team, they must find a way to convince the other teams to help them. In other words, they must solve both the puzzle and the problem of getting their pieces back.

Game #5: Use What You Have

Divide your team into equal groups. Create a specific project with clear restrictions and a goal. For example, you might have your team create a device that involves movement without electricity, and moves a golf ball from point A to point B. The challenge is completely up to you.

Then give each team the same supplies to work from, or create a pile of available supplies in the middle of the room. Give them a specific time to complete the project, making sure to mention that they can only use what is available, though how they use it is completely up to them. The final reveal is a fun event, and a great opportunity for your team to compete.

Purpose: Problem solving as a team, with a strong mix of creativity, is exactly what this exercise accomplishes. It also brings an element of fun and maker-ism into the mix, with the added twist of learning how to solve a problem with reduced options.

Game #6: Created Economy

Game #7: Common Book

This team-building exercise takes place not in one sitting, but over time. Make a large, blank journal or scrapbook available in the break room or other common areas. The book may have prompts on each page, asking questions or suggesting things to write or draw. Or, you may have guidelines printed and displayed next to the book (i.e. no swearing, nothing offensive, no complaints, no scribbling out other’s work, etc.).

Leave pens, markers, tape, and other items that your team can use to write and draw in the book. Encourage them to write down quotes from things they are reading or from team members, to write about a fun event that happened at work, tape or glue ephemera or anything that helps record the team’s culture. When the book is full, put it on the shelf and get a new one.

Purpose: This team exercise creates a kind of living history of your business that you can keep adding to. It is somewhat similar to the Zappos culture book, but allows your team a chance to build it more directly. It encourages creativity, collaboration, and recollection. It also gives you something concrete to look at in the future to see where your team has been and how far they've come.

Game #8: Scavenger Hunt

Divide your team into equal sized groups, and send them out with a list of items to locate and bring back. Whether they remain in the office or are to leave the building is up to you. The ultimate goal is to get back first with the most items. You may want to set a time limit so that all groups are back in a reasonable time, whether they found all items or not. A scavenger hunt can be themed, and might involve a variety of clues or other twists that force a team to get creative and work together.

One variation is to make it a digital scavenger hunt in which they must find examples and specific information or web pages online. You may wish to restrict which search engines or methods they use to complete the challenge.

Purpose: A scavenger hunt is a fun activity that forces people to work together as a team. It spurs creativity, particularly if clues or riddles are involved.

Game #9: Geocache Adventure

Much like a scavenger hunt, a geocache adventure relies on clues but has the added level of using GPS coordinates to find an item. Each group will need to have a GPS device that will work for finding geocaches. There are several apps available to use on smartphones that would suffice. You may wish to have a set time in which all groups must return. The clues you hide in specific geographic locations could be part of a larger riddle or message that you wish the teams to have revealed to them.

A variation of this might be to use QR codes placed around the office or neighborhood, mixing GPS locations with other clues found in QR codes.

Purpose: This exercise helps team members work together to achieve a specific goal using a specific and narrow process in which close enough is not good enough. It also promotes problem solving in a creative way if riddles and puzzles are involved.

Game #10: Show And Tell

It's unfortunate that show and tell is something that ends when you're young. Whether your interest is in the code you're writing or ham radio, there are things each person would like to share with the group. Set aside a regular day for “show and tell” and give the next team member on the list the opportunity to bring something in and/or present on a topic. If you do this over lunch, be sure to cater food and make it a fun time. Require team members to be present. Have a question and answer session afterwards.

Purpose: Most people are eager to let others know interesting things about themselves, but not all team members are able to make that happen. Most teams are lopsided, with some members dominating discussion. Using regular “show and tell” sessions gives all team members a chance at center stage while also becoming familiar with giving a presentation and fielding questions.

Game #11: Find The Common Thread

Before your regular staff meeting, break your team into groups. Instruct the groups to find out one commonality among themselves. It might be a hobby or an interest they all do, or having the same favorite genre of music or favorite food. Once they discover a commonality they can agree on, they create a list of what might be stereotypical qualities of such people.

Then, the groups come together to announce to the rest of the groups who they are. For example, they might be “Roller Coaster Buffs” or “Jane Austenites.” For the rest of the regular staff meeting (or the day, if you’re daring), group members must fulfill the stereotypes they listed. The Roller Coaster Buffs, for example, might periodically raise their arms and holler, or the Jane Austenites might rephrase all of their speech to co-workers as quotes from Jane Austen books. At the completion of the meeting (or day), talk about stereotypes that we assign to people. Discuss how they affect how we perceive other people's abilities. Talk about how people managed to find a commonality, and the process it took to dig it up.

Purpose: The idea is to force your team to confront the foolish nature of stereotypes and how, if people really behaved as we casually write them off to be, the office would be much different. The game also reveals the ability of a seemingly random group of people to find a commonality.

Game #12: Mad Lib Mission Statement

Take your company's mission statement(s) and turn them into the popular Mad Lib game. To do this, remove key nouns, verbs, and adjectives. Create a worksheet in which the removed words are shown as a blank line with instructions on what kind of word is needed.

In groups of two, have one team member ask for the correct type of word and the other team member supply the word. Or, if you do not want to break the team into groups, ask the team as a whole to supply one word at a time. Once there are enough words, read the mission statement back. It will sound silly. Now that the team knows what the goal is, ask them for the same word types. See what kinds of words they supply. Repeat the exercise until you get a mission statement that the team feels is correct.

A variation is to categorize the types of words before the first round. So, tell them you are looking for words that apply to the team without telling them you are working on a mission statement.

Purpose: Mission statements can sometimes sound great but miss the mark, particularly if your team doesn’t feel it represents them, or that they even understand it. By stripping away the jargon and stiffness and allowing the mission statement to go through several rounds of nonsense, you allow your team to help you craft a statement that is more relaxed and honest.

Game #13: Organizational Jenga

Using wooden blocks or an actual Jenga game, mark blocks according to the hierarchies present in your company. For example, you might have some blocks denoted as the IT department, and others as HR. You might have particular shaped blocks marked as “manager” and block shapes as “support staff.” The labeled blocks should reflect the composition of your office (e.g. if 10% of your staff is IT, so should 10% of the blocks).

Divide your team into groups, giving them an equal number and kind of blocks. From here, either specify the type of structure each team must build, or provide guidelines and allow them to build any structure they want. When the time limit has been reached, each team, taking turns, must begin to remove a block at a time without destroying their structure. Do not inform them ahead of time that you will be asking them to do this.

If time allows, you may ask them to repeat the exercise. See if they find a way to build a structure that can withstand removal of blocks.

Purpose: This exercise is meant to show how each department and the various managers and staff positions are necessary to complete the task, and that without everyone in place, things fall apart.The second round reveals what “blocks” the team sees as unnecessary as they conceive of a way to deconstruct their structure without destroying it.

Game #14: Blind Drawing

Divide your team into groups of two each. Have each person sit with their back to the other. One person will have a picture. The other person will have a blank sheet of paper and a pen. The team member with the picture must not show the other person the image. Instead, the are to describe the image without using words that give it away, while the other team member is to draw what is being described.

For example, the picture might be of an elephant standing on a ball. The description cannot be “draw an elephant on the ball” but instead must use other adjectives and directions. After a set time limit, the drawing time ends and both team members view the original picture and the drawing.

Purpose: This is an exercise that focuses on communication and language. While the final drawing will seldom look like the picture, it is revealing to participants to see how different the interpretation of instructions can be even when they are supposedly talking about the same thing.

Game #15: The Perfect Square

Gather your team in a circle, and have them sit down. Each team member should then put on a provided blindfold. Taking a long rope with its ends tied together, place the rope in each person's hands so that they all have a hold of it. Leave the circle. Instruct them to form a perfect square out of the rope without removing their blindfolds. Once the team believes they have formed a square, they can remove the blindfolds and see what they've accomplished.

You can introduce variations into this game. For example, you might, at random, instruct a team member to not speak. One by one, members of the group are muted, making communication more challenging. Or, let the team come up with a plan before putting on the blindfold, but once they cannot see, they also cannot talk.

Purpose: This exercise deals with both communication and leadership styles. There will inevitably be team members who want to take charge, and others who want to be given direction. The team will have to work together to create the square, and find a way to communicate without being able to see. By introducing the “muting” feature, you also inject the question of trust. Since the instructions can't be vocally verified, the team member calling out instructions has to trust those who cannot talk to do as they are told.

Game #16: What's My Name?

On name tags or similar labels, write down the name of a famous person, or write down people types (e.g. doctor, athlete, nerd, disabled, wealthy, homeless, etc.). Place these nametags on a team member’s back so that they cannot see what they are, but the rest of the group can.

For a set amount of time, the entire group should mingle, and ask and answer questions. They should treat each other according to the stereotypical way based on what kind of person they have been labeled. Each team member can use that treatment, as well as the answers to questions, to figure out what the label is. As each team member figures out who they are, they can exit the game and let the rest continue.

Purpose: By confronting stereotypes in both how people treat us and in the questions and answers used, the team can get a better sense of how we mistakenly see people as well as how it feels to be so narrowly defined. This is also a good ice-breaker activity if you have team members that do not know each other yet.

Game #17: Watch Where You Step

Using masking tape, create a large polygonal shape on the floor. It should be about 12 feet long by 6 feet wide, at least. Mark the start and stop points. Make the shape a bit convoluted, choosing a shape that is elongated with the idea that people must make their way from one end to the other. Place a few squeaky dog ​​toys inside the shape, and twice as many full sheets of paper with a large X on them inside the shape. The paper is the mines.

At least two at a time, each person on your team must make their way from start to finish blindfolded. They cannot step outside of the boundary, nor can they step on a mine. If they do, they are frozen. They can only be unfrozen if someone else inside the shape steps on a squeak toy. Their only guidance is the vocal commands of those outside the shape who are not blindfolded.

Purpose: This game is about communication, and trusting each other. Players learn to be observant of multiple action as well as give clear and timely advice.

Game #18: Group Timeline

On a bulletin board or other surface which accepts thumbtacks, create a blank timeline. The timeline should start as far back as the oldest member on your team was born or when the company was founded, whichever came first. Mark each year on the timeline. Then, using narrow strips of paper, write down important dates for the company (e.g. founded, merged, changed names, incorporated, new product) and pin it to the correct spot on the timeline.

Give your team members four slips of paper, and ask them to mark down four important moments in their life. Let them pin them to the timeline.

Purpose: This exercise helps show, in a visual way, the different generations and experiences of your team. It leads well into talking about cultural and generational differences and the effects that has on how people work and communicate. It is also an opportunity for team members to learn more about each other.

Game #19: What's On Your Desk

Have each team member bring one item from their desk to the exercise. Then, tell them that this item is going to be their new product, and that they must come up with a name, logo, slogan, and marketing plan for that object. Give them a set amount of time. This could be done individually, or in small groups if desired.

Once the time is up, allow each person to present the item and give a two minute presentation on their “product” as if they were selling it. Discuss, as a group, which products were successfully sold and why.

Purpose: For marketing and design teams, this exercise presents the challenge of seeing old things in a new light. When combined with groups working together to sell a common object, you introduce teamwork and crunch-time brainstorming. It promotes creativity and problem solving, too.

Game #20: You Get One Question

Come up with several scenarios in which a person would be chosen to do something. For example, it might be a new job hire, marriage, leading an organization, or commanding an army. Ask each team member to come up with the “perfect” question—but only one! - that should be asked of a person that would determine if they were the perfect fit for the scenario. Have each team member write their question down. When all scenarios have been covered, discuss the questions as a group and see what each team member thinks would be the perfect question.

Purpose: Team members quickly learn how each other thinks differently. The perfect question that each comes up with will reflect their motives and what they think matters the most. This is an excellent way to lead into a discussion on how team members determine who is capable and who they will follow or trust.

Game #21: Classify This

Collect a variety of objects and put them in the center of a table. The broader the variety, the better (e.g. office supplies, dinnerware, jewelry, toys, game pieces, etc.), Aim for at least 20 different objects. The goal is to collect items that, at first glance, have no apparent connection.

Break the team into groups, giving each group a sheet of paper and pen. Make sure they have a clear view of all the objects. Instruct them to classify the objects into four groups, writing down the groupings on their sheet of paper. They should not let the team groups hear what they are doing. When the time is up, have a spokesperson for each group reveal how they classified the objects, and why. Reasons might vary, from the function of the object to how it looks, or the material it is made of.

Purpose: This exercise promotes teamwork and creative thinking, but it also encourages your team to rethink how they view everyday objects. They are forced to look for commonalities in otherwise unconnected objects. This leads to a discussion on how to work outside the box for solutions to problems that seem wholly unrelated.

Game #22: This Is Better Than That

Bring in four objects (or multiple sets of four objects) of the same type (e.g. four different sets of mittens, four different coffee mugs). Write up a conversational scenario for each set that outlines what the perfect item would be, in the order of preference. While none of the four objects is an exact match, each have qualities that reflect that perfect list. Read this scenario to your team, and instruct them to order the objects from best fit to worst fit. When all object sets are done, have team members explain why they ordered the objects that way.

The key to this exercise is to make the scenario complex enough that it isn't immediately obvious which objects are best.

Purpose: This exercise helps your team break down a scenario or problem and figure out which things are the best fit. This dovetails directly into discussion on current projects or challenges facing the group, in which you can, as a group, write a scenario for an actual project you are working on and decide which solutions are the best fit.

Game #23: It's Your Problem

Bring the team into the room, and divide evenly into groups of at least two. Tell them they have thirty minutes to come up with a group problem-solving challenge that would make use of: teamwork, creativity, communication.

When the thirty minutes is complete, the team will choose from one of the problem-solving challenges and actually do the activity.

A variation is to use all of the challenges over a period of time so that your team-building activities come directly from your team itself.

Purpose: This team building exercise puts leadership responsibilities back on your team, showing them that they have the potential to come up with solutions, too. It also gives your team a chance to challenge other team members in ways they might not otherwise find the opportunity to do so in regular workday activity.

Game #24: Active Listening

Bring your team in for what they think is just another staff meeting. Have a long document filled with mind-numbing but coherent jargon-filled speech that talks vaguely about sales and marketing goals. Sprinkled in the document are sentences which say something else entirely. These sentences should contain instructions or information that they will be quizzed on after you are finished.

Begin reading it to your team in monotone. The goal is to get them to tune you out. Do not over-emphasize the “real” sentences. When you are finished, hand out paper to each team member. Then, ask them to write down what they thought you talked about. If your real sentences contained random information, quiz them on that. Discuss who heard what, and see who was able to actively listen.

Purpose: This exercise touches on conflict resolution with the idea that many conflicts arise because team members don’t really listen. It shows the importance of listening to verbal communication, but also non-verbal communication. They can discuss why they tuned you out, and what you could have done to keep them tuned in.

Game #25: Company Concentration

Most of us played the game “concentration” as a child, where you’d have pairs of cards randomly mixed and turned over, and you’d take turns flipping over two at a time. The goal was to collect as many pairs as possible, remembering what you'd seen.

Create a card deck that has images or words related to your company or brand. It might be logos, products, photos of your team, and so on. Whatever route you go, keep the images related. For example, use all photos of your team, or all photos of your products.

Divide up into teams and see which team can match the most pairs in the least amount of time. You might set additional rules, such as requiring the name of the person to be said aloud when the card is flipped over, or some other related bit of information connected to the image on the card.

Purpose: To learn the names, information, and visuals associated with your company. This is particularly effective if you have a lot of new team members and you want everyone to learn their name and something about them.

Game #26: Company Concentration: Debate Version

The idea is the same as the “Company Concentration” format, where pairs of cards with visuals on one side are used. However, the goal here isn’t necessarily to match up cards and remember where they were, and the images on the cards will not depict team members but will instead depict discussion-worthy concepts.

Teams can get a point for matching up cards, but they can get two points if they choose to successfully debate and argue why the two cards the turned over are associated. If the majority of the room agrees with their reasoning, they receive the points. If not, they lose a point.

You might use cards illustrating user personas, products you sell, procedures you use in development, customer support problems, known issues you’re trying to solve, and so on.

Purpose: This team building game can help in brainstorming (associating two problems together, for example, that hadn’t been) as well as getting team members to think on their feet and spot connections they hadn’t before. It also forces them to decide what is worth debating or not, as well as whether or not someone has provided a good argument.

Game #27: Hello My Name Is

Create a list of adjectives that describe people's attitudes (e.g. grumpy, happy, negative, fearful, encourager, discourager, positive, joker, etc.). Have enough adjectives for every member of your team, and write each adjective on a self-adhesive “Hello My Name Is” sticker. Place the name stickers in a container, and have each team member draw a name sticker out without being able to see the adjective. Have them stick the name tag on their shirt and wear it for a specific period of time, instructing them that all of their responses and interaction for that time must reflect the adjective on their name tag.

You can use this in several ways. Your team could wear them during a typical meeting or brainstorming session to show how good and bad attitudes affect outcomes. They could wear them for a typical work day and then discuss how they felt. Or, you could have them wear a name tag half of the day, and switch with someone for the second half.

Purpose: To show that assigning an attitude or telling someone they are “acting grumpy” can actually affect how they view themselves and how they act during the day. If they switch name tags, they will see how behavior and action often defines feeling, and not the other way around.

Game #28: Telephone, On Paper

Give each team member a piece of paper. Have them draw a simple drawing on the paper, without talking to anyone else. Each person then passes the paper to their right. Each team member looks at the drawing they now have, fold the paper in half, and write at the top what they think the picture is of. The paper is passed to the right again. Each person reads the description, folds the paper over to hide the words, and draws a picture of that.

This continues, where each pass alternates between determining what the picture was and drawing what was described. It is important that each turn only reveals the words or picture from the previous round. Separate sheets or pads of paper may be used if that is easier than one sheet of paper, but they should be passed together.

When the paper is back to the original owner, each member reveals what was written and drawn.

Purpose: This activity tends to create a lot of laughter and is an excellent ice-breaker at parties or before long meetings where you want people to be comfortable with each other. The drawings and interpretations tend to bring out discussion and jokes.

Game #29: Do The Math

Create "tasks" that are assigned different values. For example, you might have “Climb Mt. Everest” and give it a value of 35, while “Give the dog a bath” has a value of 3.

Give each member of your team three cards with the same number on them so that every team member has a set of numbers different from every other player. One person will have all 1's, while another might have all 10's. The goal is to accomplish the tasks in a set amount of time so that whoever is left will get a prize based on the total value of the tasks completed.

However, in order to “do” the task, they must get people together whose numbered cards add up to the value on the task. Once a card is used, it can't be used again. And once a team member has used up all their cards, they are taken out of the game and out of the running for the prize.

Ideally, there are more tasks and values ​​than can be fulfilled by the cards your team possesses. They must determine which tasks to do, and which cards to use up. Ultimately, not every task can be completed, and not everyone can be a winner. The goal is to get the highest total task value (for the best prize), and work together to achieve it knowing that in order to do so, some will miss out.

Purpose: This rather painful game helps your team work together, understanding both strategy and self-sacrifice. Hopefully, once the game is over you'll see that everyone has some kind of prize or reward, but it's best to allow the team to not know that during game play.

Game #30: Problem Family Tree

Give each team member a piece of paper. Instruct them to write down, at the top of the sheet, a problem they have at work. Make sure to tell them it shouldn't be directed at a specific person. These should be complaints about procedure, product, or some other non-human problem they’ve observed or believe exists.

Next, have them write below that, leaving a slight space, two things they think causes that problem (again, not mentioning specific people but finding a way to focus on systems, ideology, or procedures that people use). Draw a line from the two ideas up to the main problem, much like a family tree structure. Then have them break down those two ideas further, two for each, as far as they can go. The idea is to figure out what small things have led to the big things.

The exercise could stop here, allowing the team members to simply enjoy personal discovery, or they results could be discussed as a group to see if there were small underlying problems that popped up on multiple problem family trees.

Purpose: To help team members to see the real problems they deal with, and what causes them, not as specific people who cause trouble, but as often seemingly small issues that mix with other small issues to create larger problems.

Game #31: Triangulate Your Place

Assemble all but one of your team members in the shape of a triangle. They should be facing into the triangle, standing side by side to create the outline of the shape.

Take the remaining member and place them inside the triangle. Let them choose to face whatever direction they want to, and instruct your team to remember exactly where they were in relation to the spinner. They should note who they were standing next to, and how they fit into the triangle shape based on where the spinner is facing.

The spinner should begin to slowly spin around. Without warning, the spinner should stop and stand still. At that point, the team has a set amount of time to reassemble into place so that the end result is a triangle situated correctly according to whatever direction the spinner chose to face.

Purpose: This team building activity is a great way to get the blood-pumping and to get your team to work together. They need to remember where they belong on the triangle, and help others, too, in order to finish in time.

Game #32: Penny For Your Thoughts

Gather pennies (or any other coin) so that you have one for each member of your team, and so that the year on the coin is within your team's lifespan (i.e. you won't have a coin dated older than the youngest on your team ).

Dump the coins in a container, and have each person draw out a coin. Have each person share something significant that happened to them in that year.

Purpose: This activity is a simple way for your team to get to know each other, and it's a quick ice-breaker to loosen up team members before a meeting.

* I want to make sure to give props to Jimmy Daly and the team at Vero for 'inventing' the creative Grid concept you saw and used in this post. We first saw it in their ridiculously awesome Email Marketing Best Practices guide, and we’ve seen them use it a few times since. We loved it so much that we wanted to try to create something similar that our own readers could benefit from and enjoy on this blog. We do hope you enjoy it and we hope you go check out the Vero blog. They publish amazing content all the time. to explore some of their latest posts.

Thanks for reading!

Editor's Note: This post was co-written by Julie Neidlinger. Read other and learn more about her.

Team Building Games: An Epic List of Free Team Building Activities Rob Wormley

Hello dear readers! In this article we will talk about team building.

Today you will learn:

  1. What is team building and what are its goals;
  2. What types of team building are there?
  3. Which companies use it.

The dream of any leader is a team that you can be proud of: close-knit and friendly, ready to work to achieve common goals.

But to assemble such a team, you need to have experience and knowledge. How team building can help in the formation of such a team, let's talk today.

What is team building

Probably, many have heard this word at least once, but they do not know its meaning. If translated from in English, the term stands for "team building". In other words, team building. These are events that are designed to unite the team, increase the efficiency of its work.

Brief excursion into the past

Events aimed at improving the organization of the team first began to be held back in the 40s of the last century. Measures as close as possible to modern ones began to be used in the USA in the 50s. In our country and the CIS countries, team building began to be used at the end of the 20th century.

The first method that began to be applied is business training. Gradually others appeared.

Team Building Goals

The main goals of team building can be formulated as follows:

  • Create a sense of unity among the team;
  • Replace workers' feeling with a sense of cooperation;
  • Train people to communicate effectively with each other;
  • To develop understanding and trust among all employees for each other;
  • Rally the team, bring the "team spirit" to a higher level;
  • Strengthen leadership authority through informal events;
  • Give employees the opportunity to relax psychologically.

Not all managers can organize such events on their own, so they most often use the services of companies specializing in team building. Thankfully there are a lot of them now.

Arguments against team building

Not all employees understand how it differs from corporate parties and entertainment events in which the entire team participates. And if you, as a leader, are too focused on an excellent result, there is a risk that you simply will not get it.

This can be caused by incorrectly set tasks for people, a general low level of organization of the event.

And if the organization is entrusted to little-known companies, you can generally get the opposite effect: conflict situations will begin to arise in the team. It is also possible that problems arise in a company that practices an authoritarian method of leadership.

It may seem that team building is limited only to sports games. This is an erroneous opinion. Yes, sports-related activities are the most popular, but there are many more interesting options. Therefore, we will further discuss the classification of team building.

How to organize your own team building

If you want to organize such events for your employees, then pay attention to some recommendations:

  1. Decide on a goal and budget. Analyze what you want to achieve with these events and how much you are willing to spend on it.
  2. Decide on the timing. Employees will be very enthusiastic about this if you do not make them spend their weekends on activities. Spend in work time, taking into account the workload of their employees.
  3. Enlist the support of professionals. Consult with a personal development coach, he will tell you how to do everything with maximum effect.
  4. Analyze how much time will be spent. If you want to organize an offsite team building, take care of transport for employees;
  5. Make sure everything is fun and exciting. Getting people interested is what matters. It is unlikely that they will be interested in listening to a boring lecture about team cohesion.
  6. Organize a lunch for employees. And it's not a joke. Everyone loves tasty food, and if the event is long, the rumbling of hungry stomachs will definitely not benefit the team.
  7. Employees must feel that they are equal to each other. Everything will be successful if all participants understand that they are on the same level, regardless of who holds what position.
  8. Set a task for the team that would make your employees show all their abilities.
  9. Arrange for feedback. A couple of days after the end of the event, conduct an anonymous survey, have everyone write what they think about the team building. After analyzing all the comments and opinions, you will understand what was done right and what needs to be worked on.

What is team building

The structure of team building includes: games, trainings, exercises.

If we talk about the general classification, it looks like this:

  • Historical events: allow you to reincarnate even as Pharaoh Cheops, even as Charlemagne;
  • Creative activities: from creating musical groups to drawing pictures and staging performances;
  • Psychological team building: implies testing, performing tasks related to psychology;
  • : you can even run in bags, even jumping rope. Most often organized outdoors;
  • exotic team building: The team prepares a complex, multi-stage dish. This kind of food brings people together.

Now let's take a closer look at each type.

Corporate team building

First of all, let's try to figure out what it is for?

With its help, the manager can solve several important tasks at the same time, namely:

  • Help new employees get used to the team;
  • Resolve the conflict situation;
  • Reward employees for good work;
  • To teach different departments of the company to effectively interact with each other.

It is important that this type of team building can be carried out in a variety of formats. It can be active, creative, in the form of a quest or a competition.

There is also such a thing as “full immersion games”, when employees consider everything that happens to be natural, while all situations are discussed and staged in advance.

The so-called “sketches” should be included in corporate team building programs. In any case, specialists, and even entire departments, have complaints against each other. Keep negativity to a minimum, connect humor.

For children, team building is a way by which children in a team get closer and build communication with each other. It's a team building tool.

When various competitions are held, children learn to interact with each other. Often team building activities for children are run by primary school teachers who want the children in the class to make friends.

To play most of the games offered below, inventory is practically not required. In addition, you can spend, indoors, on the playground for a large number of children. And of course, you need to spend it in an entertaining way, using some kind of vivid plot.

After the end of each game with the children, it is worth discussing what each of them did to achieve the goal. Let the children understand the essence of the tasks themselves, there is no need to turn the game format into a lecture one.

And now let's look at some examples of interesting games for children.

Game examples

Game number 1. "Forward"!

From the group of children you need to choose one. Let the children do it themselves. The chosen child stands apart from the other children. The rest of the children stand in a circle at a short distance from each other. The child who was chosen at the beginning becomes the leader. He can choose his place between any two players.

Children should be warned that only one word can be said: “Forward!”.

Then clap your hands, this means that the game has begun. The facilitator looks at someone from the circle and waits for him to say "Go!". As soon as it sounds, it begins to move to the place of the child who said it. The essence of the whole game is that any participant who says the command “Forward!” quickly hears it from another player and frees up his place for him.

If the children are doing well with the task, you can arrange a competition for a while.

Game number 2. Hoop.

From the inventory you will need only a hoop. Ask the children to stand in a tight circle with one arm inside the circle, raised to head level. Explain to the children to stretch out one finger of the hand that is raised. Place a hoop on top of these fingers.

Explain that pulling the hoop and catching it with your fingers is not allowed.

The next task is to lower the hoop to the floor. Let the children figure out how to do it. They will make their decision, do not prompt.

When the game is over, ask the children to describe what difficulties they encountered.

Game number 3. Ancient jar.

Inventory in this game will be a regular glass jar. Put something in it or pour it. The children should then stand in a circle. For one or more children, set limits: for example, blindfold.

Show the children the jar, say that it needs to be passed to each other. You can’t drop it, splash out the contents too. If the jar is on the floor, the game starts again.

At the end of the game, you can discuss with the children their actions and tactics. Let them tell you how they coped with the task.

Examples of games for team building (for adults)

Game #1 Collect the emblem.

Print your company logo on a regular sheet, only in color. Then cut it into several pieces. Each team must complete their logo faster than the other team.

Game number 2. Game with words.

Each employee is given a questionnaire in which abbreviations are given, the meaning of which is known only to the leaders. Everyone who has a questionnaire needs to add a line from a song or poem to the abbreviations.

Teams are given 15 minutes to come up with an unusual and striking advertisement for your company. The team that creates the funniest and most memorable ad will win.

Non-standard team building

Anyone who plans to hold such an event must understand that the event should be special.

Now it is quite possible to develop many interesting scenarios:

  • Extreme team building;
  • Team building in the office;
  • Wool team building;
  • Tastings;
  • Flashmobs;
  • Field test.

Active team building

You can choose any place for such an event: a boarding house, a sanatorium, a camp site, just the shore of a reservoir or the edge of a forest. The main thing is that the team was comfortable.

This type of team building is usually sports-oriented: cross-country races, races, football and volleyball competitions, ATV rides, and orienteering competitions are arranged.

What is important here is that this event helps the team not only recharge with vivacity and excellent mood, but also demonstrate their capabilities in achieving goals.

indoor team building

If an unhealthy, conflict atmosphere reigns in the company, the efficiency of employees is sharply reduced. Tensions cause productivity to drop and employee turnover to rise. office provides a solution to this problem.

Various exercises, competitions will increase the cohesion of employees and smooth out conflicts.

Example. Conducting a themed game. All interested employees are divided into teams, while the number of participants is not limited. The facilitator makes a proposal to conduct an investigation. People are looking for answers to the questions posed using certain inventory. The first team to answer all questions wins.

Such games unite the team, improve the mood of employees, increase the level of efficiency.

Teams of 5-10 people each are formed. A captain is chosen for each team, a motto is announced to be followed. All team members are engaged in overcoming obstacles, exploring the terrain.

Note that physical activity is not the main thing at all, it is important that team members establish mutual understanding and interaction with each other.

Team members themselves evaluate their actions, analyze their own mistakes. If there was a leader in one of the teams, trust in him increases many times over.

Team building scenarios: regular and non-standard

As promised earlier, here are various scenarios for team building. We hope that they will be useful to our readers.

1. Team competition "Perfect product".

aim this competition serves to form a fresh look at the product or service that is produced or provided by your company.

Competition progress: we divide the team into teams, at least 3, maximum 7 people in one. In advance, we draw up cards on which the qualities of the goods that the company produces are written. For example: affordable, fresh and so on. The team chooses for themselves any 10 cards, based on them, conducts a presentation.

Other teams choose the quality of the product, which they consider the main thing in the presentation of rivals. As a result, a list of various qualities is formed.

It is used to form an attitude towards a product or service.

2. Quest "Flint's Treasures".

Essence: the team ends up on an island where the treasures of the pirate Flint are hidden in a chest. To find them, you need to transform into pirates and pass tests. The main task is to understand what team spirit means.

Quest progress: each team chooses a name, slogans and captains for themselves. The groups are then asked to take tests such as:

  • Solving logic puzzles;
  • Conquest of heights;
  • Personal challenges for each player (organized by type of challenge in the game Fort Boyard).

When the teams complete all the tasks, all the clues they found are combined into one card. Then all groups pass the test common to all. During it, they also find Flint's treasures: a tent, parts of a wigwam or a hut. Collect it all together.

Of course, treasures can be anything, not necessarily the same as in the example.

At the end of the program, pennants and diplomas are awarded. Then they discuss the results of the quest and ways to achieve the goal.

3. The game "Conversations in the dark."

Number of participants: minimum - 2, maximum - 30.

Target: strengthen the team, rally it, applying the effect of darkness.

Game progress: Participants are given various tasks to complete.

  • Determine in the dark what size the room is;
  • Solve a spatial problem together.

Experts say that at the time of such training, it is easy to identify who is the “anti-leader” in the team.

4. Woolen bedspread.

Gradually gaining popularity in the Russian Federation. It's by more not training, but a game designed for 20 minutes.

Event progress: the leader shows the participants a woolen ball. Then he throws it to one of the participants, so the first communication is created. Leaving the thread in their hands, this participant throws the ball to the next.

Other participants also need to distribute balls, which are transferred to each other in the same way. The hall will gradually be covered with a blanket of wool.

During the game, people become more liberated, they have fun, at the same time, a connection is being established between them. The principle here is simple: how each person acts determines whether the whole event will be successful.

5. Unravel the knot.

Target: develop teamwork skills.

Event progress: All participants stand in a circle and hold hands. The leader's task is to confuse this ring, and the task of the team is to unravel in the shortest possible time without breaking the rings.

As a result, it becomes clear how employees interact with each other. How well can they work together to achieve the goal.

6. The game "Crossing through the swamp."

The event is held indoors.

Target: unite people in a team, teach them to listen to each other's opinions.

Inventory: sheets of A4 paper.

Game progress: on the floor they draw a winding and difficult path through the swamp.

Each team member is given a sheet of paper, this is a "bump" in the swamp. Each participant must, stepping on his bump, go through the swamp. But in the swamp lives a terrible and hungry crocodile, which pulls towards itself the bumps that remain empty. Therefore, the player must always stand on the "bump".

The whole team must cross the swamp one at a time, observing complete silence. It would seem that this is simple, but in practice it requires a lot of effort, especially if there are a lot of people in the team.

It happens that the transition is obtained only from the 5th attempt, when the team becomes a single organism.

7. Orchestra.

Target: analyze whether the team is working harmoniously.

Game progress: a short phrase is displayed on the screen through a projector or on an interactive whiteboard, in which there are punctuation marks, quotation marks and spaces.

The task of the team is to have the phrase spoken, but without the use of words. To do this, everyone should clap at the vowels at the same time, respond with a clatter to the consonants, stand up and sit down at the punctuation marks, quotation marks and spaces. Of course, at the same time.

The result turns out to be funny and revealing at the same time: until the team members guess to put in the center of the one who will “conduct” the orchestra, everything will not work out smoothly.

8. Tasting.

It is most convenient to implement this program in the Crimea, or in such a region of the Russian Federation where they are engaged in winemaking. Participants are organized a tour of the vineyard and competitions are held there.

Event progress: people are divided into teams at will, each of which tramples grapes, and then comes up with the name of a new wine variety, shape and label for the bottle and makes a presentation of their product.

This great option working with sales staff. Leaders are identified, teams are united, but it all happens in a positive atmosphere, and the training ends with a tasting.

9. Conducting field trials.

This option is used by quite courageous leaders. But it's a great way to see your employees in action.

Event progress: we take as many employees as we like, at least the whole company, at least one department. The venue will be the entire city in which the company is located. Participants take only the most necessary items with them.

Employees are encouraged to complete assignments throughout the city. In this game, people have no other choice but to demonstrate their abilities.

Initially, such a game can be perceived with caution, but gradually the process is very captivating for employees. And the management of such a game will help to understand how things are in the team and what kind of relationship between employees actually.

10. Film festival.

The program can be used to work with a team of up to 150 employees.

Target:

  • Improve the atmosphere in the team;
  • Raise team spirit;
  • Emotionally rally people;
  • Unleash the creative potential of employees;
  • Increase people's trust in each other

Event progress: teams create a film from the moment the script is developed to receiving the long-awaited award.

There are three stages in the program: at the first stage, participants are involved in the discussion of the task, at the second, each team creates their own film, at the third, everyone presents their creations.

11. Creation of objects from cardboard.

Target: Encourage the team to interact through joint creativity.

Event progress: employees are given tape, paper, cardboard, glue and scissors. The task can be the construction of any object from cardboard: the creation of a huge life-size puppet or a racing car.

At the end, the results are summed up, the winning team receives the main prize, the loser receives a commendation.

12. Create a chain reaction.

Target: disclosure and analysis of the creative potential of the company's employees.

Event progress: the leader gives tasks to the team members - to assemble a picture from dominoes or build a section of a chain of magnets. One hour is allotted for everything, after which the circuit must be closed. Most importantly, the end of one section of the chain must be the beginning of another.

At the end we launch chain reaction: The whole chain must work as a whole.

13. Apocalypse and zombies.

To conduct such training will have to incur some financial costs. Its essence is as follows: they invite actors who will portray zombies. Their task is to attack employees who portray people who survived the apocalypse.

This scenario allows you to identify the leaders of the team, form the habit of listening to him and doing what he says.

In addition, as a result of such training, trusting relationships are built in the team.

14. Finding Mackenna's gold.

Target: to teach the team to support each other, to increase the effectiveness of interaction.

Members: team up to 100 people.

Inventory: tables, chairs.

Place: can be carried out indoors or outdoors during the warm season.

Program progress: the host explains the purpose of the event - to find all the treasures, determine which key to the chest is correct (you need to demonstrate several keys with different numbers), solve logical or mathematical problems. All teams are given folders in which sets of keys, chips and tasks.

Each team chooses a captain, develops its own strategy and solves the proposed tasks.

The winning team is awarded the main prize.

15. Rope courses.

This is an active training, here you need to overcome not only physical, but also emotional obstacles. Each test is an independent task.

If the training is conducted for teenagers, then it must be under the guidance of an adult. In this case, the participants in each team should not be more than 12 people.

A prerequisite is the completion of tasks by all participants, if at least one failed, the whole group returns to its original position.

Task examples:

  • The whole team should be placed on a bench or chair of medium size. Both feet should be removed from the ground, and this should be held for at least 5 seconds.
  • Before the event, a web is woven from the ropes, with the number of cells according to the number of participants in the game. The main goal is to overcome the web with the whole group without touching it. If someone touches the web, the whole group goes back and starts the test again.

There may be other assignments. It all depends on the number of participants, as well as on their age and physical abilities.

After the training, you can discuss the results and ask the children to share what they learned from the course.

16. Dance therapy.

Very fresh and original. Although, offering it to employees, you may encounter objections.

Essence: music has a positive effect on the nervous system of people, allows you to relieve psychological stress. And dancing and performing exercises as part of a team make the team more friendly.

Inventory: only the sports uniform that the participants must wear.

Tasks can be very different: from creating a round dance to dancing in the dark.

During the training, people open up, stop being shy, remove internal blocks. This helps a lot in further communication with the company's customers.

17. "Airplane".

Target: introduce new employees to the team.

Course of the training: each player makes an airplane out of thick paper. This is important so that the plane does not get blown away by the wind. On an airplane, everyone writes about himself any personal information which he considers necessary. For example, he will talk about his plans for a vacation, about his childhood dream, and so on.

After the questionnaires are filled, everyone launches airplanes. The owner of the airplane that flies farthest from the others receives a prize. Then everyone runs, picks up any airplanes and launches them again.

18. Building a fortress.

Target: teach team members to interact in a difficult situation. It is better to spend in the warm season in nature.

Game progress: All employees are divided into 2 teams. The leader blindfolds them.

Large boxes and buckets filled with water are placed in the clearing. Each team is explained that they need to build a fortress around themselves from the available boxes. Moreover, all team members must be walled up inside this fortress.

For control, observers are appointed, whose eyes are untied. If someone is outside the fortress, observers pour water on him.

Such a team building ends with a discussion, each team expresses what they liked and what they didn’t like.

19. The construction of the tower.

The principle here is the same as in the previous training: employees are divided into teams as they wish.

Game progress: each team builds a tower in a specific time from the materials that it finds - folders, books, stationery, and so on.

Awarded to the team that built the tallest tower.

20. Uniting team building.

Best done outdoors as it takes up a lot of space.

Event progress: The leader divides everyone into 2 teams. Each participant receives a piece of paper and a pen. From the letters that make up the name of the company, each team must make the largest number of words. As a result, 2 best players appear, each of which becomes a captain.

Captains have the right to choose their own team members. But there is a small nuance here: after all, everyone chooses those people with whom he is comfortable. That is why the captains are asked to switch teams. This will force employees to communicate and interact with those who are not particularly pleasant to them.

Now you can start the competition itself.

First task: development of the name and motto of the teams.

Second task: employees must join hands to be a human chain. Thus, they must reach an object that lies far away from them. At the same time, it is impossible to get the item just like that, for this you need to remove the items of clothing and stretch it between them.

The team that completes the task first will receive another task.

Based on the results of all competitions, the winning team receives a cup, and, possibly, an additional day off.

Conclusion

Summing up, I would like to say that preparing such events and holding them is not a difficult task, if you consult with professionals in this field. In some companies, such trainings are conducted by full-time psychologists and do a good job of it.

You can turn to professional companies that use modern technology and can direct any game in the direction that is needed.

As for scripts, you can use our selection, as well as develop your own unique ideas and bring them to life.

"Summer team games" - a simple and understandable team building game program, fun team competitions for any number of participants and any time of the year.

The program includes relay races and group games, active team tasks and unusual competitions - from mega-volleyball with a giant ball to a water shooting range and tug of war.

The main objectives of the game teambuilding program are to maintain team spirit - team spirit, emotional release, create a positive attitude and improve communications during joint outdoor activities.

There is excitement and rivalry here, losers and winners, but in any case, all participants are united by team spirit, a sense of elbow and the obligatory observance of the principles of fair play.

Description of the team building program "SUMMER Team Games"


Meeting of participants

On the site of the event, participants are met by a host, animators and, of course, music that immediately sets positive attitude. If necessary, participants register, receive badges, symbols for further division into teams. During the general gathering, welcome coffee and drinks may be provided.

Warm-up in the general circle

The host and animators invite the participants to form a large common circle in which everyone sees each other. The facilitator greets the participants game form talks about the event. This is followed by warm-up exercises that create an atmosphere of informal communication, helping the participants to get acquainted with the program and with each other.

Team building

At the end of the "general circle", the leader, with the support of instructors-animators, initiates the formation of teams, according to the principle agreed in advance with the Customer. Each team will be accompanied by an instructor-animator throughout the program.

Express-teambuiling-warm-up and acquaintance in teams


During the team warm-up, the members of each team get to know each other, choose captains, come up with the name and motto of the team.
There is also the adoption of the rules of fair play - the participants obviously promise fair and healthy competition at the stages.

Competition program & team spirit


At the command of the leader, the teams begin the competition. The stages of the competitions are selected individually each time, depending on the wishes of the Customer, the characteristics of the venue of the event.

SUMMING UP AND AWARDS


The results of the competitions are calculated instantly, which allows you to sum up the results immediately upon completion. Team awards, prize fund, individually agreed with the Customer.
Regardless of whether the teams take prizes or receive incentive prizes, all participants will be able to throw out aggression during the competition, and not at the workplace, and of course, they will receive a charge of positive emotions!

Video:

Peculiarities:

  • Team participation, team size 12-18 people
  • The modular principle of the program allows it to be carried out for an unlimited number of participants
  • Time 1.5 - 4 hours
  • Does not require special physical training
  • Each team is accompanied by an instructor-animator, he is also a judge at the stages
  • The basis of the program is short, dynamic and spectacular game stages
  • Rivalry between teams, emphasis on communication and collaboration within the team
  • The roles of fans and referees are provided

Three options for conducting:

  • Direct team competition
  • Competitions with a set of prize points
  • Competitions on the standings

Team Instructor Role

"Summer Team Games" is a sports and entertainment team building program, but not a full-fledged team building training. In this regard, the instructor's accompanying teams act more as coordinators, animators, and judges. Their task is to help in establishing communications, compliance with rules, time frames, safety precautions

TOP-15 popular team building tasks for the Team Games program:

Our company has more than a hundred different team building tasks at its disposal. We also offer many options for thematic adaptation of tasks to various game scenarios.

1. "Cleaning up".

Brooms lie in a limited area and balls are evenly scattered. The task of the teams is to sweep the balls into the territory of the opponents.

2. "Mega-volleyball".

Playing volleyball with a huge ball with the help of an awning held by the whole team.

3. "Carpet plane".

The team needs to cross a certain route using two "flying carpets".

4. "Ring toss".

Teams must throw all the rings on the target as quickly as possible.

5. "Gordian knot".

The team ties all sorts of knots on a thick rope. Then the teams change ropes and the knots of the rivals are untied at speed.

6. "Giant Stilts".

The team on huge "stilts" passes a given route.

7. "Giant skis".

The team on huge "skis" passes a given route.

8. "Giant Skipping Rope".

The team jumps over a 10-meter rope.

9. "Tails".

Rope tails are attached to each team member. During the game, it is necessary to leave the opponents “without a tail”.

10. "Catching bags".

The team needs to catch the balls thrown by their own team in bags and prevent the opponent from throwing balls.

11. "Tug of War".

Classic tug of war - the team that pulls the center of the rope out of the designated area wins.

12. "Caterpillar".

Moving teams at speed inside the "caterpillars".

13. "Hammer a nail".

The task of the team is to hammer the maximum number of nails in the minimum number of hammer blows.

14. "Bouncing balls".

Relay race on jumping balls.

Often, various tasks aimed at improving the efficiency of teamwork become part of corporate events or conferences. Business games will help to maximize the interest of participants and turn ordinary training into exciting entertainment. Successful team building depends on the right methods, among which play forms occupy an important place.

We offer 8 ideas for organizing interactive business games and simulations.

1. Business rafting

Thematic team corporate game dedicated to the development of management skills, strategic planning and customer service.

Comparing the harsh business conditions with a fast mountain river, the host divides the players into teams and offers to overcome obstacles-thresholds in the form of tasks. Established "rafting companies" should show effective team game in order to properly plan actions and complete tasks for market research, working with clients, making a profit, etc.

Real rafting equipment, appropriate design of the room and visual accompaniment of the game give a special dynamism to the game.

2. Models of communication

A simple and effective game aimed at improving interpersonal communication in a team. First, the facilitator shows several communication models (circle, square, triangle, wavy line) and explains the characteristic features of communication of each of them. Then, with the help of the presenter, the participants identify their geometric figure and unite in groups with the same type of models. This is followed by a series of tasks, as a result of which participants learn to identify the communication pattern of other people, their characteristics and use this knowledge to better understand each other and communicate more effectively.

The game is also suitable for improving the communication skills of support staff or managers who often have to communicate with customers and customers.

3. Need 4 Speed

An exciting team board game with simple rules and effective results. By completing different tasks to assemble cars from the provided parts at speed, team members learn to better interact with each other and perceive themselves as an important participant in the company's unified mechanism. The successful result of the team depends on clear, correct and quick actions of everyone. As a result, the team that shows the best time and quality of work in all competitions wins.

4. Coffee market

Dynamic team simulation game suitable for corporate events, trainings or conferences. Participants are divided into teams and try to build an effective system for selling coffee around the world, taking into account the entire chain from the producer to the end customer.

The game stimulates the development of sales organization skills, marketing knowledge, the ability to quickly respond to market changes, etc. The organizer can select tasks depending on the main theme of the event.

5. Fresh news

A game that will come in handy corporate events to improve teamwork skills, and at conferences or trainings to consolidate the previously presented material.

Participants are divided into teams and given two hours to create their own edition of the newspaper. Newly minted employees of the "publication" must come up with a title and an interesting article for the main page, draw colorful advertising blocks, add interviews and photos and other attributes of standard newspapers (for example, a thematic crossword puzzle or a business horoscope).

The organizer can set a theme for the game in accordance with the goals of the event. This may be a newspaper about some event in the company or a report from a conference that has just ended, which should cover its results. The game not only improves teamwork skills, but also helps to better remember important events and any new data.

6. Arab market

The action of the game takes the participants into the atmosphere of the Arab countries of the 19th century. Wealthy families, led by sheikhs, entered into agreements with other families to improve sales and increase their wealth. Then they traded a variety of things: camels, fish, spices, water, etc.

Teams receive the necessary thematic inventory and information for the game. Participants must accept the conditions of that time and quickly build their own strategy of behavior in such a market, uniting in "families" and pursuing the main goal - increasing capital.

An unusual and fun interactive game that will improve communication within the team, teach you how to form a network of necessary contacts, help you understand the need for good relations between partners, etc.

7. Creative juice

The most delicious juice is freshly squeezed juice, which consists of a few well-chosen ingredients. A successful company is a company that has good people in its team. A team in which a group of people work as a single mechanism is capable of delivering fresh creative solutions. This fun simulation game aims to improve employee communication and marketing skills.

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