Ideas.  Interesting.  Public catering.  Production.  Management.  Agriculture

Trade Confederation. What is the essence of the Star Wars conflict? Why are they fighting, who is fighting and with whom? Trade Federation Battleship

There was a republic that did everything well, more or less, for the people, but tightened the screws in some places to maintain order. The trade federation did not like these nuts, and gradually this commercial association increased its influence, because there were many dissenters, as elsewhere. The interests of the republic were represented by the valiant Jedi, and the interests of the federation were secretly led by the evil Sith, whom the Jedi thought they had defeated a long time ago (the Jedi and the Sith have long-standing ideological and magical differences). In the process of increasing its influence, the federation becomes more and more impudent and declares its interests in ways that are non-trivial for the republic (blockade of the planet, etc.), and the republic tries to resolve everything peacefully, but does not succeed. Adding fuel to the fire is the fact that in the political elite of the republic, the most evil Sith has settled down, who weaves all sorts of intrigues, and takes advantage of the situation to exalt the ideas of the Sith. Gradually, the trade federation turns into a separatist movement - an independent confederation of planets; the republic cannot peacefully resolve the conflict and resorts to the help of an army of clones. That same Sith seizes power and, in the midst of battles, makes a knight's move - he blames the Jedi for all the troubles and gives an order, as a result of which they are methodically cut down, transforms the republic into an empire, and turns a promising Jedi from good to evil - his student. So that no one would show off anymore, and to consolidate success, he builds a death star + the clones swore allegiance to the Sith without any questions asked. After a while, the remnants of the Jedi, who were not satisfied with this situation, begin a counter operation to restore republican order. They find a new promising Jedi for this and in a semi-guerrilla war they defeat everyone.

In short, 3 conflicts can be distinguished - political (between the republic and autocracy), ideological (between freedom and order) and imbalance of the fantasy element - power (light / darkness).

She is the princess of the planet Alderaan, because she was adopted by influential people, helped in this connection by Kenobi and origin - she is the daughter of Queen Amidala (later Naboo's representative in the Senate) and Anakin Skywalker (Darth Vader). There were analogues of monarchies on the planets, and the body in the republic was the Senate. Representatives of royal families were included in this senate, both under the empire and under the republic, including Leia, until the emperor dissolved it.

1/2/3 episodes - the republic (good) fights the separatists (evil), then - the Sith seize power and the republic becomes an empire and the empire (evil) fights the rebels (good).

Answer

Leia was the princess of the planet Alderaan, as she was adopted by Senator Bail Organa and Queen Breha Organa of Alderaan. The political system on the planets and the interracial general galactic system could differ. Simply the kings or their representatives participated in the Senate of the republic.

Trade Federation Battleship

Characteristics:

Name Modified Trade Federation LH-3210 Container Ship
Manufacturer Hoersh-Kessel Drive Incorporated
Diameter 3170 meters
Crew 175 -25 Neimoidians (officers and pilots), 150-300 droids
Landing
  • 139,000 B1 droids
  • 50 C-9979 landing craft
  • 550 MTT
  • 6.250 AAT
Speed ? MGLT
Class 2 hyperdrive, Class 10 backup hyperdrive
Engines Basics – Rendili StarDrive Proton 3
Secondary – Rendili StarDrive Proton 12
Autonomy 1.5 years
Shield SR 150
Frame
  • DR 20
  • threshold 254
  • HP 1800
Armament 42 four-barreled turbolasers (turrets)
Hangar 1500 droid fighters
Cargo capacity 4,000,000 metric tons

Description:

Immediately after the passage of Resolution BR-0371, which taxed hyperspace routes in the Outer and Middle Regions, the Trade Federation (TF) began plotting a retaliatory strike. Unbeknownst to Republic regulators, the TF increased the number of battle droids. The TF did not have its own warships. It was economically unprofitable to issue orders not to design ships to third-party planets and organizations and could attract attention from law enforcement agencies of the Republic. Therefore, the leadership of the TF decided to arm the massive LH-3210 container ships, which were used by the Federation in large quantities.

Previously loaded with all sorts of goods, container ships were now filled with a variety of weapons and equipment. In the massive “ring” hold, the number of supporting frames for hanging fighters was increased, hidden laser batteries appeared on the sides of the ship, 16 transceiver antennas were installed to control droids, and the hull was reinforced with layers of armor. Less than six months later, the once peaceful container ships turned into well-armed warships.

The belt covering the central sphere is occupied by hangars and warehouses. This layout was inherited from the ship's civilian past. The brain center of the ship is the central sphere. It contains the main reactor, captain's bridge, cabins for Neimodians and guests, conference rooms... etc. The “neck” of the battleship is the sphere’s docking compartment with the rest of the ship, since the sphere is capable of independently moving in outer space and even landing on a planetary surface.

A test of strength for the TF was the blockade of the planet Naboo - the homeland of Chancellor Palpatine, who initiated the adoption of resolution BR-0371. The Battle of Naboo revealed many of the ship's shortcomings, inherited from its civilian past. The weak reactor was unable to provide energy for all the weapons, which, by the way, were installed very poorly, allowing for the presence of numerous “dead zones.” In addition, the ship had numerous vulnerabilities. The protective field projectors, located on the surface of the central sphere, were very vulnerable to attacks by fighters and bombers, which, by “diving” under the shields, could directly attack the projectors. Another vulnerable spot was the hangar, the entrance to which was wide, vulnerable and unprotected.

The disadvantage of the ship as a landing ship is the presence of one droid control center. Since droids were the backbone of the Trade Federation army, the control station was the first to be attacked. For economic reasons (trademark Neimoidian economy), the Trade Federation government, during the conflict for Naboo, decided to equip only every twentieth ship with a communications center. This led to the fact that it was not difficult to identify the control ship even visually: a characteristic cluster of long-distance communication antennas stood out on the surface of the central sphere, and 16 massive transceiver antennas were clearly visible on the hull itself. Disabling such a center could completely stop an invasion of the planet, both ground and space. Actually, this is exactly what happened during the Battle of Naboo.

After Naboo, the TF took this fact into account by increasing the autonomy of its droids, designing mobile command posts and equipping all its battleships with antennas. Although there were also punctures that clearly demonstrated the shortcomings of the mass use of droid fighters. One of these failures occurred during a secret Sith mission to destroy Outflight, which was successfully carried out in 27 BBY. In this mission, the squadron under the command of Doriana (using the alias Stratis) and Vice-Lord Siv Kav included two ships of the type in question - the Keeper and the Avenger. All ships were provided by the Trade Federation and did not stand out in any way from their counterparts. The ships arrived at the Outrider's interception point and began to wait for the target to appear, but instead stumbled upon a small squadron of Chiss under the command of Thrawn. The blue-skinned naval commander demanded that the squadron commander report on the purpose of the visit and reported that they were in Chiss space. But the arrogant Neimoidian was not even going to answer in the face of the “savage” and “pirate” (that’s how he described Thrawn) and ordered the fighters to be released. Thrawn, thanks to the stories of Jorj Car'das - an unwitting guest of the Chiss - already had a general idea of ​​what kind of fighters were sent against him. He ordered a retreat to within range of the droid fighters and waited. The TF ships were also waiting. Then Thrawn revealed the main flaw in the TF's naval doctrine. He sent one heavy fighter some distance from the main squadron, ordering it to approach the TF ships at equal intervals and on the same course and retreat whenever fighters were sent against it. This incomprehensible (for Doriana and the arrogant Neimoidian) leapfrog continued for some time. While these “dances in space” lasted, electronic warfare specialists located on Thrawn’s flagship were deciphering the control signals that the droid fighters received from the control station, highlighting repeating sections of code in them. Thrawn then moved forward, decisively attacking the Neimoidian ships. Siv Kav sent hundreds of fighters, wanting to crush the Chiss like a bug, but instead of attacking Thrawn's ships, the droid fighters flew... in a completely different direction, acting in accordance with the order given from on board Thrawn's ship, which broadcast to the fighters the same signal that they received when attacking the lone " dancing fighter. Then it was more fun. Thrawn countered the second wave of fighters by setting up active jamming on all frequencies, and immobilized some of the fighters with “Conor’s networks,” which disabled the electronics. A significant part of the Guardian's air group, due to active interference, did not receive signals from the control station and could not leave the carrier ship. Simply put, the droids were confused. A few minutes later, precisely following the program embedded in them, the fighters self-destructed, destroying the Guardian along with them. Other ships of the squadron were also killed. Thrawn spared only the flagship. This battle showed how unreliable the practice of using droid fighters and poorly armed motherships was, and how important electronic warfare (EW) systems were in space combat.

During the Clone Wars, ships of this type took part in many of the battles of the war, acting primarily as aircraft carriers and landing craft. After the Clone Wars, these excellent ships continued to be used in the fleets of various corporations and planetary governments. At least one upgraded LH-3210 is known to have been used by the Alliance fleet. This ship took part in the Battle of Despayres, delivering more than 500 fighters to the battlefield. A number of these ships were purchased by wealthy shipowners from the Corporate Sector. Several LH-3210 even ended up in the fleet of the Corporate Sector Autarky (CA). It is true that it is not known in what role it was used by the KSA, as an aircraft carrier, landing craft or battleship.

Note

In Starships of the Galaxy, without any shadow of a doubt, these ships are called battleships. But if you look at their rather meager artillery and very impressive hangars, in which they managed to accommodate 1,500 fighters, and the no less impressive number of troops being transported, this ship would be called an attack aircraft carrier, which successfully combines the functions of a large landing ship. I note that it was in the role of an aircraft carrier and large landing ship that this ship was mainly used in the Clone Wars.

Sources:

  • Official site StarWars.com (encyclopedia of the old site)
  • Episode I: Incredible Cross-Sections
  • Episode I: The Visual Dictionary
  • Death Star (novel)
  • Clone Wars (animated series)
  • Starships of the Galaxy, 2007 editions, art. 146-147
  • The New Essential Guide to Vehicles and Vessels, art. 36-37
  • Hero of Cartao (story)

(Trade Federation)

A corrupt coalition of traders, consisting of representatives from many planets. Considered greedy and unprincipled, the Trade Federation blockaded the peaceful planet of Naboo in protest of the Republic's taxation of galactic trade routes. However, this had no effect on the Senate, and the corporation landed a secret army on the planet, consisting of battle droids and well-armed equipment. The Naboo and their allies eventually repelled the invasion when Anakin Skywalker destroyed the Trade Federation's droid control station.

Known members: Nute Gunray, Lott Dod, Rune Haako.

Location: mobile.

Actions: everything possible for large sums of money.

Detailed description

The trade federation was founded in 350 BC. Ya (before the Battle of Yavin) as an organization uniting merchants of inhabited space. However, over time, it has become one of the most powerful forces in the galaxy, threatening peace and freedom in the universe. Using their growing wealth, the Trade Federation concentrated on capturing the main trade routes, the possession of which provided enormous political and economic power. By 40 BC. The Ya Federation controlled all trade routes in the Old Republic and hundreds of other systems.

In 32 BC J. Naboo Senator Palpatine began a campaign to reduce the influence of the Trade Federation. At his instigation, the Galactic Senate passed Resolution BR-0371, a seemingly innocuous document that imposed a tax on all hyperspace trade routes in the Outer and Middle Worlds. The resolution met with widespread approval, since the funds received were used to pay off the debts of the Old Republic. Since the Trade Federation dominated the zones free trade, this law hit her the hardest. Just a few months after the resolution was issued, the federation’s income had decreased significantly.

The Trade Federation's reaction was immediate. While Federation Senator Lott Dod frantically urged the Senate to reject the new taxation, the corporation's executive board was planning a counterattack. Led by Viceroy Nute Gunray and his deputy Rune Haako, the Trade Federation began secretly building a massive army. Large-scale contracts were awarded to Bactoid military factories, Haor Challa engineers, and even Colicoids. The Trade Federation has filled the holds of its freighters with powerful battle tanks, deadly starfighters, hordes of droids, and dangerous droidekas. After testing the army on Loka and other planets Outer Worlds The Trade Federation was ready for war.

Six months after the release of BR-0371, the Trade Federation attacked Naboo, the home planet of Senator Palpatine. On Gunray's orders, the Trade Federation navy blocked the planet, preventing it from importing and exporting goods. After several weeks of blockade, Naboo's situation became hopeless as necessary supplies ran out. The Senate still refused to repeal BR-0371, and the Trade Federation declassified its army by invading the planet Naboo. Gunray wanted to capture the capital of Theed and force Queen Amidala to sign a treaty transferring power over the planet to the Trade Federation. However, the queen was rescued by the Jedi Knights, and in the ensuing Battle of Naboo, the Federation army was defeated. Nute Gunray, the man responsible for the invasion, was arrested but escaped serious punishment and soon returned to a prominent position in his organization.

In the years following the Battle of Naboo, the Trade Federation remained a powerful force in the galaxy. Although most of its army was destroyed, the Trade Federation formed new alliances and began to restore its former military power. She even formed elite assassination units to take revenge on the Jedi, but all attempts to do so were in vain. In 29 B.C. I. The Old Republic ordered the Trade Federation to disband the army, but the corporation never fully complied with this demand and maintained a secret army until the creation of the Empire.

The "Detailed Description" section is compiled from materials kindly translated and provided by Darth.




Trade Federation

Founded three hundred and fifty years before the Battle of Yavin, the Trade Federation was originally intended to be a representative body of merchants and traders in the galaxy. However, over time, she became one of the most powerful forces in the galaxy and a dangerous threat to peace and freedom.

Composed of officials from numerous systems, the Trade Federation has always been greedy and immoral. Using its ever-increasing Lordship, the organization focused on capturing major trade routes, knowing that control of these lines would give the Trade Federation enormous political and economic power. By the forty years before the Battle of Yavin, the Trade Federation effectively controlled every trade route and hundreds of subsystems known to the Old Republic.

Thirty-two years before the Battle of Yavin, at the urging of Senator Palpatine of Naboo, High Chancellor Valorum began a campaign to reduce the power of the Trade Federation. As a result, the Galactic Senate passed Resolution BR-0371, a seemingly harmless law that imposed a tariff on all major hyperspace trade routes in the Outer and Middle Rim. The decision was a resounding success because all the tax revenue from the so-called "Free Trade Zones" was used to help and develop distant systems. But since the Trade Federation dominated the Free Trade Zones, the corporation was struck by the new law. In a matter of months after the decision was made, the Trade Federation's profits decreased dramatically.

The Trade Federation immediately responded to BR-0371's threat. While Trade Federation Senator Lott Dod was an outspoken opponent of taxation, the corporation's Executive Director began planning a bold counterattack. Led by Vikroy Nute Gunray and his lieutenant Rune Haako, the Trade Federation began building a massive secret army. Making deals with Baktoid Armor workshops, Haor Chall engineers, and even the Colicoid Creature Nest, the Trade Federation loaded its freighters with powerful battle tanks, deadly droid starfighters, hordes of battle droids, and menacing droidekas. After testing this army on Lok and other worlds in the Outer Rim, the Trade Federation began preparing for war.

Six months after the adoption of BR-0371, the Trade Federation struck Naboo, home of Senator Palpatine. Under Gunray's orders, a fleet of Trade Federation battleships created a blockade around the peaceful world to stop the import and export of goods. The blockade continued for several weeks, and Naboo's plight became desperate as supplies dwindled. When the Senate once again refused to cancel BR-0371, the Trade Federation finally revealed its secret army and captured Naboo. Gunray planned to capture the capital of Theed and force Queen Amidala to sign an agreement giving the Trade Federation ownership of the planet.

Gunray's plan failed when the Jedi Knights intervened in the crisis and rescued Amidala. The Battle of Naboo soon occurred, pitting the Trade Federation against the combined forces of the Grand Gungan Army and the Royal Naboo Security Forces. While the Gungans distracted the Trade Federation army, the Queen and her loyal soldiers retook Theed. Taking advantage of the chaos, Naboo Bravo Squadron was able to launch an attack on a vital Trade Federation droid control ship. Anakin Skywalker destroyed the CUD, disarming the Trade Federation army. Nute Gunray, the incursion's overseer, was arrested, but escaped serious punishment and soon returned to his prominent role within the organization.

For many years after the Battle of Naboo, the Trade Federation remained a formidable force in the galaxy. Although the majority of its original army was dismantled, the Trade Federation quickly formed new alliances and began to rebuild its military strength. At one point, the Trade Federation even formed a crack death corps in a failed attempt to take revenge on the Jedi. Twenty-nine years before the Battle of Yavin Old Republic ordered the Trade Federation to disband its army, but the corporation did not fully comply with this directive and maintained a secret army.

When the Confederacy of Independent Systems was formed twenty years before the Battle of Yavin, the Trade Federation found an opportunity to join others in opposing the rule of the Galactic Senate. Using Nute Gunray's hatred of Queen Amidala of Naboo, the cunning CIS leader Count Dooku lured the Trade Federation into joining the Separatists with the promise of killing Amidala, who was now serving as a Senator. Although they had not yet publicly supported the CIS because the assassination attempts had failed, the leaders of the Trade Federation and a significant portion of its military forces arrived on Geonosis and fought the first battle of the Clone Wars. Now the Trade Federation's secret power had been revealed, and there was no alternative but to join the CIS in the war against the Republic.



It so happens that one of the most popular creatures in the world " Star Wars“are Twi’leks. They are not among the central characters, but at the same time they appear in almost every “episode”, in many books, and they are also known to avid computer gamers.
Official Star Wars literature states that there are very few creatures that can match the grace of a Twi'lek woman in motion, and it's hard to argue with that. For the beautiful girls themselves, beauty and grace are more of a punishment than a reason for joy. Because their own people, without a twinge of conscience, sell them into slavery. The slave trade is one of the sources of external income for their world of Ryloth, almost on a par with the trade in rill, a mineral and drug mined on the planet.
A characteristic feature of Twi'lek anatomy is the presence of head tails - lekku. They are quite sensitive, flexible, and with the help of them Twi'leks can even communicate secretly. The second distinctive feature of the race can be considered the variety of colors and shades of Twi’lek skin.
Tuskens In contrast to the dress-averse Twi'leks, Tuskens, also known as Tusken Bandits or the Sand People of Tatooine, completely hide their bodies under a mask and a bunch of rags. Seeing the face of a Tusken is a terrible and deadly insult. The sex of the child, recorded at birth, is taken into account only during weddings, at which the blood of two sand people and the blood of their bantha are mixed during a special ritual. And only after that, in a separate tent, the newlyweds can see each other’s true appearance.
The Tuskens have a truly mystical connection with their bows, huge animals vaguely reminiscent of our mammoths. A Tusken who has lost his bantha becomes an outcast, and a bantha whose rider has died goes mad and is released into the sands forever.
The attitude of the Tuskens towards storytellers who pass stories from mouth to mouth is interesting. A single mispronounced word during a story is a death sentence for the storyteller. In general, sand people are extremely aggressive, often for no apparent reason. Their very name “Tusken robbers” appeared after they brutally destroyed Fort Tusken, built by settlers on their sacred land.
Hutts When talking about the inhabitants of Tatooine, it is impossible not to mention the Hutts, although by and large only one Hutt is known on Tatooine. But what! Long-lived, arrogant, vile, ruthless and vindictive, the Hutts control a huge part of the galaxy's criminal world.
Hutts have incredibly muscular bodies, despite lacking a skeleton. In addition, their skin is resistant to most weapons and all but the most toxic chemicals. Internal organs protected by several layers of muscle and fat. Hutts are hermaphrodites and have both male and female reproductive organs. They are able to eat almost anything that is even slightly edible, but they especially love live food.
A newborn Hutt weighs less than 100 grams. For the first 50 years, they grow and are fed milk inside a special pouch in the body of their parent. When they emerge from the pouch, they already weigh up to 70 kilograms and are about a meter long. The weight of adult Hutts reaches 500 kilograms. The Hutts are one of the longest-living races in the galaxy, some of them living up to a thousand years.
Neimoidians In addition to the Hutts, the Trade Federation led by the Neimoidians was also engaged in not entirely legal activities for a long time. Although in financial matters They can be brave and aggressive, but in reality the Neimoidians turn out to be cowardly. The first years of their lives greatly contribute to this mentality. Neimoidians are born as larvae, which are placed in closed hives with a limited amount of food, clearly not enough for everyone to survive. Of course, there is fierce competition in hives, as a result of which most of the weak individuals die. When the larvae reach seven years of age, they emerge from the hives having learned the fear of death and developed hoarding abilities.
In Neimoidian society, evidence of wealth is an indicator of personal status. That's why Neimoidians wear elaborate clothes: expensive dresses and luxurious hats. High-ranking officials can spend unimaginable sums on things like a useless mechanical chair that only emphasizes status and indulges laziness.
According to the original plan, the Neimoidians looked a little different and were supposed to look like battle droids.
Geonosians But when creating Geonosians, the authors proceeded from considerations of the similarity of battle droids and their owners. The landscapes and structures of Geonosis are inspired by the huge termite mounds found in Africa.
There are two types of Geonosians: wingless drones, who do mostly menial work, and winged aristocrats, including royal warriors, who serve as scouts and provide security for the hives.
Despite their simple brain structure, Geonosians have outstanding abilities in the field of mechanics and engineering, which, however, does not prevent them from treating violence and death as entertainment.
Geonosian society is strictly divided into castes, but some ambitious individuals strive for social advancement. Gladiator fights are held for them, the survivor of which climbs the social ladder or earns enough money to leave the planet.
Mon Calamari and Quarren If the Geonosians evoke in us strong associations with insects, then the inhabitants of the planet Mon Calamari, on the contrary, are associated with mollusks (not to say even more precisely, with squids). By the way, the name Mon Calamari itself appeared as a result of a joke by the designer, who remembered his breakfast - calamari salad.
Two races live on the same planet: the Mon Calamari and the Quarren. The first are idealists and dreamers, the second are pragmatists and realists. The Quarren developed in the depths of the planet's ocean, so when they rose to the surface and were surprised to find more advanced relatives, the first thing they did was attack them.
The Calamari at that time already had more advanced intelligence and technology. When it became obvious that after some time they would completely exterminate their smaller brothers, the humanity of the Calamari prompted them to undertake a grandiose social experiment. They took the young Quarren and raised them in accordance with the basics of civilization, teaching them mathematics, philosophy and other sciences. When the wise youngster returned to his parents, instead of hatred, he felt respect for those living on the surface.
Mon Calamari are coastal dwellers. They develop new ideas, and the deep-diving Quarren mine metals and bring these ideas to life. One of the results of the implementation of advanced Calamari ideas is unique fleet research vessels.
Mon Calamari are capable of descending without special devices to a depth of 30 meters. Theoretically, they can stay under water for as long as they want, but for psychological and physiological reasons they cannot rest there. Quarren, on the other hand, can descend 300 meters without devices, but after deep dives they are forced to emerge slowly due to the need to adapt to pressure changes. Quarren have the ability to change skin color, but usually only use it for mating rituals.
Gungans Another lungfish species that likes to live close to or under water is the Gungan. Unfortunately, after watching “Episode One,” many people get the impression that all Gungans are based on their brightest, but not at all typical, representative - Jar Jar Binks.
In fact, Gungans are not so clumsy, although thanks to their cartilaginous skeleton they are very mobile. Their bodies are excellent for swimming. They have long, muscular tongues, easily hidden stalked eyes, and four-fingered hands. Their large, powerful teeth are designed to crush the shells of crustaceans, which form the basis of the Gungan diet. The two long ears, "hales", are also used to convey emotions such as anger, friendliness and fear. Gungans hatch as tadpoles, which grow limbs within a month and can then walk on their own.
There are at least two known varieties of Gungans. The first are the Gungans of Otholl: tall, lanky, with eyes on stalks and long ears. The second are the Gungans of Ankur: an older race, shorter, stockier, with shorter ears and muzzles and less protruding eyes.
Kaminoans Speaking about people from the water worlds, it is impossible not to mention the creators of the clone army - the Kaminoans. When the Ice Age ended on the planet Kamino and its oceans flooded with melted ice, local residents had to adapt to the changed conditions. Finding themselves on the brink of extinction, the Kaminoans perfected technology and cloning and took control of reproduction in order to survive. The struggle for existence has made the Kaminoans a race of ascetics who reject material values, common to other cultures. They are far from events on a galactic scale, and they do not care about the consequences of their own experiments.
As the only intelligent race on a water-covered planet, Kaminoans have aquatic characteristics, such as a fin on their heads and pale, cold skin. The appearance of the Kaminoans was to some extent inspired by the classical idea of ​​​​aliens, formed over the years of the development of ufology. To soften this not-so-friendly image, the designers added small seal features to the Kaminoans to make them appear more innocent and naive.
Rodians There is another race, appearance which echoes earthly ideas about aliens are the Rodians, creatures with pimply green skin, compound eyes and a flexible snout. Rodians also have pointed ears, small antenna horns on their heads, and long fingers ending in suction cups. Greedy and immoral, Rodians are not trusted or respected by other races. On their home planet, they were the most aggressive hunters, and when they had almost exterminated all other living species, they began to hunt each other - in gladiatorial battles. Having entered the vast expanses of the galaxy, many Rodians became bounty hunters.
Although the history of the Rodians is marked by numerous and brutal inter-clan wars, they have a rich culture. Realizing that they were heading towards self-destruction, the Rodians decided to act out violence on stage without killing anyone. The early plays were little more than mock battles, but later generations developed Rodian drama into a real art. Rodians are first-class dramatic actors, and their performances are prized throughout the galaxy.
Kel Dors and Zabraks Many Rodians are known for their computer games. In the same way, two more races gained popularity: the Kel Dors and the Zabraks. Representatives of both of these races are present in the films as members of the Jedi Council. In addition, it is hardly news to anyone that the charming Darth Maul is not a person, but a Zabrak disfigured by tattoos.
Kel Dors are adapted to the helium-rich atmosphere of the planet Doreen, and any other atmosphere is lethal to them. Therefore, outside their home world, they are forced to wear breathing masks. The Kel Dors have a long and honorable tradition in the knowledge of the Force - people from them have become Jedi over the past six thousand years. Level-headed, kind-hearted, and compassionate, Kel Dors believe in swift and simple justice. However, they often become not only Jedi and diplomats, but also traders and even bounty hunters.
Much the same can be said about the Zabraks. However, it is worth adding that among them there are many scouts and ordinary soldiers. There is nothing a Zabrak thinks he can't do. At the same time, the Zabrak lack a sense of superiority over other intelligent beings. In addition to pride, they have highly developed instincts for exploration and colonization of territories. Therefore, in addition to their home world - Iridonia - they have a lot of colonies.
Wookiees If Zabraks can be easily recognized thanks to their horns, then the furry giants of Wookiees are even more difficult to confuse with anyone else. Wookiees are very devoted to their family. They value morality, courage, compassion and loyalty. Very few Wookiees are capable of willingly betraying friends or family. A typical Wookiee custom is the life debt - an oath of allegiance to anyone who saves a Wookiee's life.
The planet Kashyyyk, home of the Wookiees, is covered in lush vegetation. Wookiees live in the upper tiers of their endless forests, in houses located high on the branches of huge trees. Wookiee cities are hundreds of huts connected by wooden platforms, suspension bridges and ropes. Although Wookiees may seem primitive, in reality they are familiar with technology and easily learn to fly starships, repair instruments and use modern weapons.
The average Wookiee is more than two meters tall and has a lifespan several times longer than a human. In addition to physical strength and keen senses, Wookiees have good regenerative abilities: serious wounds heal in a few days. Wookiees also have claws, which are used only for climbing trees. The concept of honor prohibits Wookiees from using their claws in battle.
Ewoks In the original concept of Star Wars, the Wookiee tribes would unite to drive the technologically superior Imperials from their forest world. However, Lucas ended up transforming the Wookiees into Ewoks for such a scene in Episode Six. In the first sketches, the Ewoks looked very fierce, and only then they became cute balls of fur.
The Ewoks have a rich and interesting culture. They believe in a wide pantheon of gods and spirits. Their religion is centered mainly around the giant trees of Endor, and the main Ewok deity is the Great Tree, which knows everything and watches over the forest. At the birth of an Ewok, a tree is planted, with which the newborn will remain in a close spiritual connection for the rest of its life.
Although Ewoks have a good command of primitive devices that help them survive, their level of technical development corresponds to the Stone Age. They wear primitive clothing and use crude weapons. But given the opportunity, they learn very quickly modern technologies. Ewoks are proud warriors, using their knowledge of the forests to defeat better-armed opponents.

Material from Wikipedia - the free encyclopedia

Trade Federation- was the only one trade organization, whose interests in the Republican Senate were represented by his own senator. This was Nute Gunray before Stark's hyperspace conflict, and after his promotion Lott Dod.

In the last decades of the Republic's existence, the Neimoidians decided to take advantage of the strengthening of the pirate clans of the Outer Rim in order to legally arm their ships. The Senate tried to resist this, but in the end, numerous checks did not reveal anything illegal. With the help of bribes, corrupt Republican officials of the Federation managed to as soon as possible create a combat-ready fleet.

After the Stark hyperspace war, Nute Gunray became the Viceroy of the Trade Federation, on whose orders almost all members of the Directorate limiting the power of the Viceroy were killed during the economic summit on Eriadu, held in 33 BBY. After this, all positions in the Directorate were given to Neimoidians who supported Gunray.

Around this time, the Trade Federation intervened in the Hak War, becoming an ally of the insect-like race Yam'ria, which was threatened with complete defeat by the Kalish. With the help of the Federation, the Yam'rii turned to the Senate, and it sent a team of Jedi to the Abbaji system. The Jedi decided that the Kalish were guilty.

Occupation of Naboo by Trade Federation forces

Eventually the Republic began to make attempts to somehow limit the influence of the Federation, and the first such attempt was the decision to establish new system taxation of trade routes. In response, the Trade Federation blocked the planet Naboo with its fleet. Part of the Federation Directorate became part of the Occupation Council, which controlled the battle droids from the Naboo capital of Theed. These actions of the Federation caused another scandal in the Senate, and served as an indirect reason for the resignation of Chancellor Valorum, to whom, at an extraordinary meeting of the Senate dedicated to the problem of Naboo, Queen Amidala put forward a vote of no confidence.

The Naboo blockade ended in failure for the Federation, but it did not lose its influence, despite numerous legal proceedings. Nute Gunray remained her viceroy, having successfully survived four trials.

Clone Wars

When Count Dooku began creating the Confederacy of Independent Systems, the Trade Federation willingly agreed to join it. Gunray demanded only one thing from Dooku - the head of Padmé Naberrie. Gunray formally agreed to join the Confederacy shortly before the Battle of Jonosis.

During the Clone Wars, the Trade Federation was the main source of funding for the Confederacy. Her army also became the basis for the droid army, placed under the command of General Grievous.

Towards the end of the Clone Wars, several of the Federation's major worlds were captured by Republic forces. During the Battle of Cato Neimoidia, Viceroy Nute Gunray barely escaped the forces of Obi-Wan Kenobi and Anakin Skywalker.

Last years

Following the death of Nute Gunray on Mustafar in 19 BBY, Sentepeth Findos became Viceroy of the Trade Federation, but was arrested by Imperial forces shortly after his election. He was forced to sign an agreement according to which all the resources of the Trade Federation were at the disposal of the Emperor. Formally, this was the end of the Trade Federation, but the federation was completely absorbed by imperial companies only a few years later.

Companions

The first Trade Federation freighters were built in shipyards owned by the Hersh-Kessel Drive Corporation. Some time before 33 BBY, the Tagge Company became a trade partner of the Federation, and several representatives of this company joined the directorate. After the trade summit on Eriadu and the death of most of the members of the directorate, House Tagge, which owned the company, withdrew its representatives, deciding never to deal with the Trade Federation again. Droidekas (destroyer droids) were a project of the insectoid race Colicoids, and were first built shortly before the battle for Naboo. The Trade Federation also collaborated with the Haor Chal Engineering company, owned by the Xi Char (Zi Char) sect, and with the Bactoid corporation, part of the Techno Union. Through the mediation of Darth Sidious, the Federation established contacts with Geonosian Industries.

Loading...