Ideas.  Interesting.  Public catering.  Production.  Management.  Agriculture

Nuclear reactor ic2. Nuclear reactor (diagram) in Minecraft. Diagrams of the nuclear reactor ic2 experimental. External automatic cooling

In this article I will try to tell the basic principles of operation of most of the known nuclear reactors and show how to assemble them.
I will divide the article into 3 sections: nuclear reactor, moxa nuclear reactor, liquid nuclear reactor. In the future, it is quite possible that I will add / change something. Also, please write only on the topic: for example, moments that I have forgotten or, for example, useful reactor circuits that give out high efficiency, just a big output, or involve automation. As for the missing crafts, I recommend using the Russian wiki or the game NEI.

Also, before working with reactors, I want to draw your attention that you need to install the reactor entirely in 1 chunk (16x16, the grid can be displayed by pressing F9). Otherwise, correct operation is not guaranteed, because sometimes time flows differently in different chunks! This is especially true for a liquid reactor that has many mechanisms in its device.

And one more thing: installing more than 3 reactors in 1 chunk can lead to disastrous consequences, namely lags on the server. And the more reactors, the more lags. Distribute them evenly over the area! Appeal to players playing on our project: when the administration has more than 3 reactors on 1 chunk (and they will find) all unnecessary will be demolished, because think not only about yourself but also about other players on the server. Lags are not to anyone's liking.

1. Nuclear reactor.

In essence, all reactors are energy generators, but at the same time, these are multi-block structures that are rather difficult for the player. The reactor starts working only after a redstone signal is applied to it.

Fuel.
The simplest type of nuclear reactor runs on uranium. Attention: take care of safety before working with uranium. Uranus is radioactive, and poisons the player with a non-removable poison that will hang until the end of the effect or death. It is necessary to create a chemical protection kit (yes, yes) from rubber, it will protect you from unpleasant effects.
The uranium ore that you find must be crushed, washed (optional), and thrown into a thermal centrifuge. As a result, we get 2 types of uranium: 235 and 238. By combining them on a workbench in a ratio of 3 to 6, we get uranium fuel that must be rolled into fuel rods in a conservator. You are already free to use the resulting rods in reactors as you please: in their original form, in the form of double or quadruple rods. Any uranium rods work for ~330 minutes, which is about five and a half hours. After their development, the rods turn into depleted rods that must be charged into a centrifuge (nothing more can be done with them). At the output, you will receive almost all 238 uranium (4 out of 6 per rod). 235 will turn uranium into plutonium. And if you can put the first one on the second round simply by adding 235, then do not throw out the second, plutonium will come in handy in the future.

Working area and schemes.
The reactor itself is a block (nuclear reactor) having an internal capacity and it is desirable to increase it to create more efficient circuits. At maximum magnification, the reactor will be surrounded on 6 sides (from all sides) by reactor chambers. If you have resources, I recommend using it in this form.
Ready reactor:

The reactor will give out energy immediately in eu / t, which means that you can simply hook up a wire to it and power it with what you need.
Although the reactor rods produce electricity, in addition they generate heat, which, if not dissipated, can lead to an explosion of the machine itself and all its components. Accordingly, in addition to fuel, you need to take care of cooling the working area. Attention: on the server, the nuclear reactor does not have passive cooling, either from the compartments themselves (as it is written on wikia) or from water / ice, on the other hand, it does not heat up from lava either. That is, the heating/cooling of the reactor core occurs exclusively through the interaction of the internal components of the circuit.

Scheme it- a set of elements consisting of reactor-cooling mechanisms as well as the fuel itself. It depends on how much energy the reactor will produce and whether it will overheat. Laughter can consist of rods, heat sinks, heat exchangers, reactor plates (the main and most commonly used), as well as cooling rods, capacitors, reflectors (rarely used components). I will not describe their crafts and purpose, everyone look at the wiki, it works the same way for us. Unless the capacitors burn out in just 5 minutes. In the scheme, in addition to obtaining energy, it is necessary to completely extinguish the outgoing heat from the rods. If there is more heat than cooling, then the reactor will explode (after a certain heating). If there is more cooling, then it will work until the rods are completely exhausted, in the long run forever.

Schemes for nuclear reactor I would divide into 2 types:
The most profitable in terms of efficiency per 1 uranium rod. Balance of uranium costs and energy output.
Example:

12 rods.
Efficiency 4.67
Yield 280 eu/t.
Accordingly, we obtain 23.3 EU/t or 9,220,000 energy per cycle (approximately) from 1 uranium rod. (23.3*20(cycles per second)*60(seconds per minute)*330(duration of rods in minutes))

The most profitable in terms of energy output per 1 reactor. We spend maximum uranium and get maximum energy.
Example:

28 rods.
Efficiency 3
Yield 420 eu/t.
Here we already have 15 EU/t or 5,940,000 energy per cycle per 1 rod.

See for yourself which option is closer, but do not forget that the second option will give a greater yield of plutonium due to the larger number of rods per reactor.

Advantages of a simple nuclear reactor:
+ Pretty good energy yield at the initial stage when using economical schemes even without additional reactor chambers.
Example:

+ Relative ease of creation / use in comparison with other types of reactors.
+ Allows you to use uranium almost at the very beginning. All you need is a centrifuge.
+ In the future, one of the most powerful sources of energy in industrial fashion and on our server in particular.

Minuses:
- Still, it requires some equipment in terms of industrial machines, as well as knowledge of their use.
- Gives out a relatively small amount of energy (small circuits) or just not very rational use of uranium (one-piece reactor).

2. Nuclear reactor on MOX fuel.

Differences.
By and large, it is very similar to a uranium-fuelled reactor, but with some differences:

It uses, as the name implies, mox rods, which are assembled from 3 large pieces of plutonium (left after depletion) and 6 238 uranium (238 uranium will burn out into pieces of plutonium). 1 large piece of plutonium is 9 small ones, respectively, to make 1 mox rod, you must first burn 27 uranium rods in the reactor. Based on this, we can conclude that the creation of moxa is a time-consuming and lengthy undertaking. However, I can assure you that the energy output from such a reactor will be several times higher than from a uranium one.
Here's an example for you:

In the second exactly the same scheme, instead of uranium, there is mox and the reactor is heated almost to the stop. As a result, the output is almost fivefold (240 and 1150-1190).
However, there is also a negative point: moxa works not for 330, but for 165 minutes (2 hours 45 minutes).
Small comparison:
12 uranium rods.
Efficiency 4.
Yield 240 eu/t.
20 per cycle or 7,920,000 eu per cycle for 1 rod.

12 moxibustion rods.
Efficiency 4.
Yield 1180 eu/t.
98.3 per cycle or 19,463,000 eu per cycle for 1 rod. (duration shorter)

The basic principle of operation of the cooling of the uranium reactor is supercooling, of the mox reactor - the maximum stabilization of heating by cooling.
Accordingly, when heating 560, your cooling should be 560, well, or a little less (slight heating is allowed, but more on that below).
The greater the percentage of heating of the reactor core, the more energy the moxa rods give out without increasing heat generation.

Pros:
+ Uses practically unused fuel in the uranium reactor, namely 238 uranium.
+ When used correctly (circuit + heating), one of the best sources of energy in the game (relative to advanced solar panels from the Advanced Solar Panels mod). Only he is capable of issuing a charge of a thousand EU/tick for hours.

Minuses:
- Difficult to maintain (heating).
- Uses not the most economical (due to the need for automation to avoid heat loss) schemes.

2.5 External automatic cooling.

I will deviate a little from the reactors themselves and tell you about the cooling available for them that we have on the server. And specifically about Nuclear Control.
Red Logic is also required for the correct use of the nuclear control. It concerns only the contact sensor, it is not necessary for the remote sensor.
From this mod, as you might guess, we need contact and remote temperature sensors. For conventional uranium and mox reactors, contact is sufficient. For liquid (by design) a remote one is already needed.

We set the contact as in the image. The location of the wires (freestanding red alloy wire and red alloy wire) does not matter. The temperature (green display) is individually adjustable. Do not forget to move the button to the Pp position (initially it is Pp).

The contact sensor works like this:
Green panel - it receives temperature data, and it also means that it is within the normal range, it gives a redstone signal. Red - the reactor core has exceeded the temperature indicated in the sensor and it has stopped emitting a redstone signal.
Remote is almost the same. The main difference, as its name implies, is that it can provide data on the reactor from afar. He receives them using a set with a remote sensor (id 4495). He also eats energy by default (we have it disabled). It also occupies the entire block.

3. Liquid nuclear reactor.

So we come to the last type of reactors, namely liquid. It is called so because it is already relatively robustly close to real reactors (within the game, of course). The bottom line is this: the rods emit heat, the cooling components transfer this heat to the refrigerant, the refrigerant gives off this heat through liquid heat exchangers to the Stirling generators, the same ones convert thermal energy into electrical energy. (The option of using such a reactor is not the only one, but so far, subjectively, the simplest and most effective.)

Unlike the previous two types of reactors, the player is faced with the task of not maximizing the energy output from uranium, but balancing heating and the ability of the circuit to remove heat. The power output efficiency of a fluid reactor is based on the heat output, but is limited by the maximum cooling of the reactor. Accordingly, if you put 4 4x rods in a square in the circuit, you simply cannot cool them, in addition, the circuit will not be very optimal, and the effective heat removal will be at the level of 700-800 em / t (heat units) during operation. Is it necessary to say that a reactor with such a number of rods installed close to each other will operate 50 or maximum 60% of the time? For comparison, the optimal scheme found for a reactor of three 4 rods already produces 1120 units of heat for 5 and a half hours.

So far, the more or less simple (sometimes much more complicated and costly) technology for using such a reactor gives 50% heat output (stirlings). Remarkably, the heat output itself is multiplied by 2.

Let's move on to the construction of the reactor itself.
Even among multi-block structures, minecraft is subjectively very large and highly customizable, but nonetheless.
The reactor itself occupies an area of ​​5x5, plus possibly installed blocks of heat exchangers + stirlings. Accordingly, the final size is 5x7. Do not forget about installing the entire reactor in one chunk. After that, we prepare the site and lay out the reactor vessels 5x5.

Then we install a conventional reactor with 6 reactor chambers inside in the very center of the cavity.

Do not forget to use the remote sensor kit on the reactor, in the future we will not be able to get to it. We insert 12 reactor pumps + 1 red signal reactor conductor + 1 reactor hatch into the remaining empty slots of the shell. For example, it should turn out like this:

After that, it is necessary to look into the reactor hatch, this is our contact with the interior of the reactor. If everything is done correctly, the interface will change to look like this:

We will deal with the circuit itself later, but for now we will continue installing external components. Firstly, it is necessary to insert a liquid ejector into each pump. Neither in this moment, nor in the future they do not require configuration and will work correctly in the "default" option. We check it better 2 times, do not disassemble it all later. Next, we install 1 liquid heat exchanger on 1 pump so that the red square looks from reactor. Then we clog heat exchangers with 10 heat pipes and 1 liquid ejector.

Let's check it again. Next, we put the stirling generators on the heat exchangers so that they look with their contact at the heat exchangers. You can turn them in the opposite direction from the side that the key touches by holding the shift key and clicking on the desired side. It should end up like this:

Then, in the reactor interface, we place about a dozen coolant capsules in the upper left slot. Then we connect all the stirlings with a cable, this is essentially our mechanism that removes energy from the reactor circuit. We put a remote sensor on the red signal conductor, and set it to the Pp position. The temperature does not play a role, you can leave 500, because in fact it should not warm up at all. It is not necessary to connect the cable to the sensor (on our server), it will work anyway.

It will produce 560 x 2 = 1120 U/t at the expense of 12 Stirlings, we output them in the form of 560 EU/t. Which is pretty good with 3 quad rods. The scheme is also convenient for automation, but more on that later.

Pros:
+ Gives out about 210% of energy relative to a standard uranium reactor with the same scheme.
+ Does not require constant monitoring (like moxa with the need to maintain heat).
+ Complements mox using 235 uranium. Allowing together to give out maximum energy from uranium fuel.

Minuses:
- Very expensive to build.
- Takes up a fair amount of space.
- Requires some technical knowledge.

General recommendations and observations for a liquid reactor:
- Do not use heat exchangers in reactor circuits. Due to the mechanics of a liquid reactor, they will accumulate the outgoing heat if overheating suddenly occurs, after which they will burn out. For the same reason, the cooling capsules and condensers in it are simply useless, because they take away all the heat.
- Each Stirling allows you to remove 100 units of heat, respectively, having 11.2 hundreds of heat in the circuit, we needed to install 12 Stirlings. If your system will give out, for example, 850 units, then only 9 of them will be enough. Keep in mind that the lack of stirlings will lead to heating of the system, because the excess heat will have nowhere to go!
- A rather outdated, but still usable program for calculating schemes for a uranium and liquid reactor, as well as partly mox, can be taken here

Keep in mind, if the energy from the reactor does not leave, then the Stirling buffer will overflow and overheating will begin (there will be nowhere for the heat to go)

P.S.
Thank you player MorfSD who helped in collecting information for the creation of the article and simply participated in the brainstorming and partly the reactor.

Article development continues...

Modified March 5, 2015 by AlexVBG

In this article I will try to tell the basic principles of operation of most of the known nuclear reactors and show how to assemble them.
I will divide the article into 3 sections: nuclear reactor, moxa nuclear reactor, liquid nuclear reactor. In the future, it is quite possible that I will add / change something. Also, please write only on the topic: for example, moments that I have forgotten or, for example, useful reactor circuits that give out high efficiency, just a big output, or involve automation. As for the missing crafts, I recommend using the Russian wiki or the game NEI.

Also, before working with reactors, I want to draw your attention that you need to install the reactor entirely in 1 chunk (16x16, the grid can be displayed by pressing F9). Otherwise, correct operation is not guaranteed, because sometimes time flows differently in different chunks! This is especially true for a liquid reactor that has many mechanisms in its device.

And one more thing: installing more than 3 reactors in 1 chunk can lead to disastrous consequences, namely lags on the server. And the more reactors, the more lags. Distribute them evenly over the area! Appeal to players playing on our project: when the administration has more than 3 reactors on 1 chunk (and they will find) all unnecessary will be demolished, because think not only about yourself but also about other players on the server. Lags are not to anyone's liking.

1. Nuclear reactor.

In essence, all reactors are energy generators, but at the same time, these are multi-block structures that are rather difficult for the player. The reactor starts working only after a redstone signal is applied to it.

Fuel.
The simplest type of nuclear reactor runs on uranium. Attention: take care of safety before working with uranium. Uranus is radioactive, and poisons the player with a non-removable poison that will hang until the end of the effect or death. It is necessary to create a chemical protection kit (yes, yes) from rubber, it will protect you from unpleasant effects.
The uranium ore that you find must be crushed, washed (optional), and thrown into a thermal centrifuge. As a result, we get 2 types of uranium: 235 and 238. By combining them on a workbench in a ratio of 3 to 6, we get uranium fuel that must be rolled into fuel rods in a conservator. You are already free to use the resulting rods in reactors as you please: in their original form, in the form of double or quadruple rods. Any uranium rods work for ~330 minutes, which is about five and a half hours. After their development, the rods turn into depleted rods that must be charged into a centrifuge (nothing more can be done with them). At the output, you will receive almost all 238 uranium (4 out of 6 per rod). 235 will turn uranium into plutonium. And if you can put the first one on the second round simply by adding 235, then do not throw out the second, plutonium will come in handy in the future.

Working area and schemes.
The reactor itself is a block (nuclear reactor) having an internal capacity and it is desirable to increase it to create more efficient circuits. At maximum magnification, the reactor will be surrounded on 6 sides (from all sides) by reactor chambers. If you have resources, I recommend using it in this form.
Ready reactor:

The reactor will give out energy immediately in eu / t, which means that you can simply hook up a wire to it and power it with what you need.
Although the reactor rods produce electricity, in addition they generate heat, which, if not dissipated, can lead to an explosion of the machine itself and all its components. Accordingly, in addition to fuel, you need to take care of cooling the working area. Attention: on the server, the nuclear reactor does not have passive cooling, either from the compartments themselves (as it is written on wikia) or from water / ice, on the other hand, it does not heat up from lava either. That is, the heating/cooling of the reactor core occurs exclusively through the interaction of the internal components of the circuit.

Scheme it- a set of elements consisting of reactor-cooling mechanisms as well as the fuel itself. It depends on how much energy the reactor will produce and whether it will overheat. Laughter can consist of rods, heat sinks, heat exchangers, reactor plates (the main and most commonly used), as well as cooling rods, capacitors, reflectors (rarely used components). I will not describe their crafts and purpose, everyone look at the wiki, it works the same way for us. Unless the capacitors burn out in just 5 minutes. In the scheme, in addition to obtaining energy, it is necessary to completely extinguish the outgoing heat from the rods. If there is more heat than cooling, then the reactor will explode (after a certain heating). If there is more cooling, then it will work until the rods are completely exhausted, in the long run forever.

I would divide schemes for a nuclear reactor into 2 types:
The most profitable in terms of efficiency per 1 uranium rod. Balance of uranium costs and energy output.
Example:

12 rods.
Efficiency 4.67
Yield 280 eu/t.
Accordingly, we obtain 23.3 EU/t or 9,220,000 energy per cycle (approximately) from 1 uranium rod. (23.3*20(cycles per second)*60(seconds per minute)*330(duration of rods in minutes))

The most profitable in terms of energy output per 1 reactor. We spend maximum uranium and get maximum energy.
Example:

28 rods.
Efficiency 3
Yield 420 eu/t.
Here we already have 15 EU/t or 5,940,000 energy per cycle per 1 rod.

See for yourself which option is closer, but do not forget that the second option will give a greater yield of plutonium due to the larger number of rods per reactor.

Advantages of a simple nuclear reactor:
+ Pretty good energy yield at the initial stage when using economical schemes even without additional reactor chambers.
Example:

+ Relative ease of creation / use in comparison with other types of reactors.
+ Allows you to use uranium almost at the very beginning. All you need is a centrifuge.
+ In the future, one of the most powerful sources of energy in industrial fashion and on our server in particular.

Minuses:
- Still, it requires some equipment in terms of industrial machines, as well as knowledge of their use.
- Gives out a relatively small amount of energy (small circuits) or just not very rational use of uranium (one-piece reactor).

2. Nuclear reactor on MOX fuel.

Differences.
By and large, it is very similar to a uranium-fuelled reactor, but with some differences:

It uses, as the name implies, mox rods, which are assembled from 3 large pieces of plutonium (left after depletion) and 6 238 uranium (238 uranium will burn out into pieces of plutonium). 1 large piece of plutonium is 9 small ones, respectively, to make 1 mox rod, you must first burn 27 uranium rods in the reactor. Based on this, we can conclude that the creation of moxa is a time-consuming and lengthy undertaking. However, I can assure you that the energy output from such a reactor will be several times higher than from a uranium one.
Here's an example for you:

In the second exactly the same scheme, instead of uranium, there is mox and the reactor is heated almost to the stop. As a result, the output is almost fivefold (240 and 1150-1190).
However, there is also a negative point: moxa works not for 330, but for 165 minutes (2 hours 45 minutes).
Small comparison:
12 uranium rods.
Efficiency 4.
Yield 240 eu/t.
20 per cycle or 7,920,000 eu per cycle for 1 rod.

12 moxibustion rods.
Efficiency 4.
Yield 1180 eu/t.
98.3 per cycle or 19,463,000 eu per cycle for 1 rod. (duration shorter)

The basic principle of operation of the cooling of the uranium reactor is supercooling, of the mox reactor - the maximum stabilization of heating by cooling.
Accordingly, when heating 560, your cooling should be 560, well, or a little less (slight heating is allowed, but more on that below).
The greater the percentage of heating of the reactor core, the more energy the moxa rods give out without increasing heat generation.

Pros:
+ Uses practically unused fuel in the uranium reactor, namely 238 uranium.
+ When used correctly (circuit + heating), one of the best sources of energy in the game (relative to advanced solar panels from the Advanced Solar Panels mod). Only he is capable of issuing a charge of a thousand EU/tick for hours.

Minuses:
- Difficult to maintain (heating).
- Uses not the most economical (due to the need for automation to avoid heat loss) schemes.

2.5 External automatic cooling.

I will deviate a little from the reactors themselves and tell you about the cooling available for them that we have on the server. And specifically about Nuclear Control.
Red Logic is also required for the correct use of the nuclear control. It concerns only the contact sensor, it is not necessary for the remote sensor.
From this mod, as you might guess, we need contact and remote temperature sensors. For conventional uranium and mox reactors, contact is sufficient. For liquid (by design) a remote one is already needed.

We set the contact as in the image. The location of the wires (freestanding red alloy wire and red alloy wire) does not matter. The temperature (green display) is individually adjustable. Do not forget to move the button to the Pp position (initially it is Pp).

The contact sensor works like this:
Green panel - it receives temperature data, and it also means that it is within the normal range, it gives a redstone signal. Red - the reactor core has exceeded the temperature indicated in the sensor and it has stopped emitting a redstone signal.
Remote is almost the same. The main difference, as its name implies, is that it can provide data on the reactor from afar. He receives them using a set with a remote sensor (id 4495). He also eats energy by default (we have it disabled). It also occupies the entire block.

3. Liquid nuclear reactor.

So we come to the last type of reactors, namely liquid. It is called so because it is already relatively robustly close to real reactors (within the game, of course). The bottom line is this: the rods emit heat, the cooling components transfer this heat to the refrigerant, the refrigerant gives off this heat through liquid heat exchangers to the Stirling generators, the same ones convert thermal energy into electrical energy. (The option of using such a reactor is not the only one, but so far, subjectively, the simplest and most effective.)

Unlike the previous two types of reactors, the player is faced with the task of not maximizing the energy output from uranium, but balancing heating and the ability of the circuit to remove heat. The power output efficiency of a fluid reactor is based on the heat output, but is limited by the maximum cooling of the reactor. Accordingly, if you put 4 4x rods in a square in the circuit, you simply cannot cool them, in addition, the circuit will not be very optimal, and the effective heat removal will be at the level of 700-800 em / t (heat units) during operation. Is it necessary to say that a reactor with such a number of rods installed close to each other will operate 50 or maximum 60% of the time? For comparison, the optimal scheme found for a reactor of three 4 rods already produces 1120 units of heat for 5 and a half hours.

So far, the more or less simple (sometimes much more complicated and costly) technology for using such a reactor gives 50% heat output (stirlings). Remarkably, the heat output itself is multiplied by 2.

Let's move on to the construction of the reactor itself.
Even among multi-block structures, minecraft is subjectively very large and highly customizable, but nonetheless.
The reactor itself occupies an area of ​​5x5, plus possibly installed blocks of heat exchangers + stirlings. Accordingly, the final size is 5x7. Do not forget about installing the entire reactor in one chunk. After that, we prepare the site and lay out the reactor vessels 5x5.

Then we install a conventional reactor with 6 reactor chambers inside in the very center of the cavity.

Do not forget to use the remote sensor kit on the reactor, in the future we will not be able to get to it. We insert 12 reactor pumps + 1 red signal reactor conductor + 1 reactor hatch into the remaining empty slots of the shell. For example, it should turn out like this:

After that, it is necessary to look into the reactor hatch, this is our contact with the interior of the reactor. If everything is done correctly, the interface will change to look like this:

We will deal with the circuit itself later, but for now we will continue installing external components. Firstly, it is necessary to insert a liquid ejector into each pump. Neither now nor in the future, they do not require configuration and will work correctly in the "default" option. We check it better 2 times, do not disassemble it all later. Next, we install 1 liquid heat exchanger on 1 pump so that the red square looks from reactor. Then we clog heat exchangers with 10 heat pipes and 1 liquid ejector.

Let's check it again. Next, we put the stirling generators on the heat exchangers so that they look with their contact at the heat exchangers. You can turn them in the opposite direction from the side that the key touches by holding the shift key and clicking on the desired side. It should end up like this:

Then, in the reactor interface, we place about a dozen coolant capsules in the upper left slot. Then we connect all the stirlings with a cable, this is essentially our mechanism that removes energy from the reactor circuit. We put a remote sensor on the red signal conductor, and set it to the Pp position. The temperature does not play a role, you can leave 500, because in fact it should not warm up at all. It is not necessary to connect the cable to the sensor (on our server), it will work anyway.

It will produce 560 x 2 = 1120 U/t at the expense of 12 Stirlings, we output them in the form of 560 EU/t. Which is pretty good with 3 quad rods. The scheme is also convenient for automation, but more on that later.

Pros:
+ Gives out about 210% of energy relative to a standard uranium reactor with the same scheme.
+ Does not require constant monitoring (like moxa with the need to maintain heat).
+ Complements mox using 235 uranium. Allowing together to give out maximum energy from uranium fuel.

Minuses:
- Very expensive to build.
- Takes up a fair amount of space.
- Requires some technical knowledge.

General recommendations and observations for a liquid reactor:
- Do not use heat exchangers in reactor circuits. Due to the mechanics of a liquid reactor, they will accumulate the outgoing heat if overheating suddenly occurs, after which they will burn out. For the same reason, the cooling capsules and condensers in it are simply useless, because they take away all the heat.
- Each Stirling allows you to remove 100 units of heat, respectively, having 11.2 hundreds of heat in the circuit, we needed to install 12 Stirlings. If your system will give out, for example, 850 units, then only 9 of them will be enough. Keep in mind that the lack of stirlings will lead to heating of the system, because the excess heat will have nowhere to go!
- A rather outdated, but still usable program for calculating schemes for a uranium and liquid reactor, as well as partly mox, can be taken here

Keep in mind, if the energy from the reactor does not leave, then the Stirling buffer will overflow and overheating will begin (there will be nowhere for the heat to go)

P.S.
Thank you player MorfSD who helped in collecting information for the creation of the article and simply participated in the brainstorming and partly the reactor.

Article development continues...

Modified March 5, 2015 by AlexVBG

If you play Minecraft and know about the modification called Industrial Craft, then you are most likely familiar with the problem of a terrible lack of energy. Almost all interesting mechanisms that you can build using this mod consume energy. Therefore, you definitely need to know how to develop it at the same time, so that there is always enough of it. There are several sources of energy - you can even get it from coal by burning it in a furnace. But at the same time, you must understand that a very small amount of energy will be obtained. Therefore, you need to look for the best sources. You can get the most energy using a nuclear reactor. The scheme for it can be different depending on what exactly you want to target - efficiency or productivity.

Efficient Reactor

In Minecraft it is very difficult to collect a large amount of uranium. Accordingly, it will not be easy for you to build a full-fledged nuclear reactor, the design of which would be designed for low fuel consumption with high energy return. However, do not despair - it is still possible, there is a certain set of schemes that will help you achieve your goal. The most important thing in any scheme is the use of a quadruple uranium rod, which will allow you to maximize power production from a small amount of uranium, as well as high-quality reflectors, which will reduce fuel consumption. Thus, you can build an efficient one - the scheme for it may differ in this case.

Diagram of a uranium rod reactor

So, for starters, it is worth considering the scheme of which is based on the use of a quadruple uranium rod. To get started, you will need to get it, as well as those same iridium reflectors that will allow you to get the most fuel from one rod. It is best to use four pieces - this is how maximum efficiency is achieved. It is also necessary to equip your reactor with advanced heat exchangers in the amount of 13 pieces. They will constantly try to equalize the temperature of the surrounding elements and themselves, thereby cooling the case. And, of course, you can't do without overclocked and component heat sinks - the first will need as many as 26 pieces, and the second will be enough for ten. At the same time, overclocked heat sinks lower the temperature of themselves and the case, while component heat sinks lower the temperature of all the elements around them, while they themselves do not heat up at all. If we consider the IC2 Experimental circuits, then this one is the most effective. However, you can also use another option, replacing the uranium rod with MOX.

Scheme of the reactor on the MOX rod

If you are creating a nuclear reactor in Minecraft, the schemes can be very diverse, but if you are aiming for maximum efficiency, then you do not need to choose among many - it is better to use the one that was described above, or use this one, in which the main element is the MOX rod. In this case, you can refuse heat exchangers, using only heat sinks, only this time there should be the most component ones - 22, 12 overclocked ones will be enough, and also the new kind- reactor heat sink. It cools both itself and the case - you will need to install three of these. Such a reactor will require a little more fuel, but it will provide much more energy. This is how you can create a full-fledged nuclear reactor. Schemes (1.6.4), however, are not limited to efficiency - you can also focus on performance.

productive reactor

Each reactor consumes a certain amount of fuel and produces a certain amount of energy. As you already understood, the scheme of a nuclear reactor in Industrial Craft can be designed in such a way that it will consume little fuel, but still produce enough energy. But what if you have enough uranium and you don't spare it for energy production? Then you can make sure that you have a reactor that will produce very, very much energy. Naturally, in this case, you also need to build your design not at random, but think through everything in great detail so that fuel consumption is as reasonable as possible when producing a large amount of energy. The schemes for a nuclear reactor in Minecraft in this case may also differ, so two main ones need to be considered.

Performance using uranium rods

If in efficient schemes nuclear reactor used only one piece of uranium rods or rods of MOX, then in this case it is assumed that you have a large supply of fuel. So a productive reactor will require from you 36 uranium quad rods, as well as 18 320K coolers. The reactor will burn uranium for energy, but the cooler will protect it from an explosion. Accordingly, you need to constantly monitor the reactor - the cycle with this scheme lasts 520 seconds, and if you do not replace the coolers during this time, the reactor will explode.

Performance and rods MOX

Strictly speaking, absolutely nothing changes in this case - you need to install the same number of rods and the same number of coolers. The cycle is also 520 seconds, so always be in control. Remember that if you produce a lot of energy, there is always a danger that the reactor will explode, so keep a close eye on it.

Loading...